X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=winboard%2Fwinboard.c;h=96bebcb4ad22a6c529d0f90f650dd6b1a592c7d4;hb=43ca8ade023eaa6b6fd2fac6b2aeb1a6ea69287f;hp=ba81156fe077b68325c942dd9433e08b67f8ce74;hpb=c3c55f17d3d710e42393422550594fe1ce6def6c;p=xboard.git diff --git a/winboard/winboard.c b/winboard/winboard.c index ba81156..96bebcb 100644 --- a/winboard/winboard.c +++ b/winboard/winboard.c @@ -5,7 +5,8 @@ * Massachusetts. * * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, - * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc. + * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free + * Software Foundation, Inc. * * Enhancements Copyright 2005 Alessandro Scotti * @@ -2726,6 +2727,15 @@ InitDrawingSizes(BoardSize boardSize, int flags) pieceBitmap[0][WhiteZebra] = DoLoadBitmap(hInst, "zebra", squareSize, "s"); pieceBitmap[1][WhiteZebra] = DoLoadBitmap(hInst, "zebra", squareSize, "o"); pieceBitmap[2][WhiteZebra] = DoLoadBitmap(hInst, "n", squareSize, "w"); + pieceBitmap[0][WhiteTower] = DoLoadBitmap(hInst, "tower", squareSize, "s"); + pieceBitmap[1][WhiteTower] = DoLoadBitmap(hInst, "tower", squareSize, "o"); + pieceBitmap[2][WhiteTower] = DoLoadBitmap(hInst, "tower", squareSize, "w"); + pieceBitmap[0][WhiteSword] = DoLoadBitmap(hInst, "sword", squareSize, "s"); + pieceBitmap[1][WhiteSword] = DoLoadBitmap(hInst, "sword", squareSize, "o"); + pieceBitmap[2][WhiteSword] = DoLoadBitmap(hInst, "sword", squareSize, "w"); + pieceBitmap[0][WhiteGnu] = DoLoadBitmap(hInst, "gnu", squareSize, "s"); + pieceBitmap[1][WhiteGnu] = DoLoadBitmap(hInst, "gnu", squareSize, "o"); + pieceBitmap[2][WhiteGnu] = DoLoadBitmap(hInst, "gnu", squareSize, "w"); if(gameInfo.variant == VariantShogi && BOARD_HEIGHT != 7) { /* promoted Gold representations (but not in Tori!)*/ pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s"); @@ -3752,6 +3762,10 @@ void DrawSeekClose() { } + + + + VOID HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board) { @@ -3972,6 +3986,7 @@ HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board) explodes. The old and new positions both had an empty square at the destination, but animation has drawn a piece there and we have to remember to erase it. [HGM] moved until after setting lastDrawn */ + lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece; } } @@ -4105,7 +4120,12 @@ HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board) if(saveDiagFlag) { BITMAP b; int i, j=0, m, w, wb, fac=0; char *pData; BITMAPINFOHEADER bih; int color[16], nrColors=0; + HBITMAP src = bufferBitmap, obmp; HDC tmp = CreateCompatibleDC(hdc); + bufferBitmap = CreateCompatibleBitmap(hdc, boardRect.right-boardRect.left, Rect.bottom-Rect.top-2*OUTER_MARGIN); + obmp = SelectObject(tmp, bufferBitmap); + BitBlt(tmp, 0, 0, boardRect.right - boardRect.left, Rect.bottom - Rect.top - 2*OUTER_MARGIN, + tmphdc, boardRect.left, OUTER_MARGIN, SRCCOPY); GetObject(bufferBitmap, sizeof(b), &b); if(pData = malloc(b.bmWidthBytes*b.bmHeight + 10000)) { bih.biSize = sizeof(BITMAPINFOHEADER); @@ -4169,10 +4189,14 @@ HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board) if(fac) for(i=0; i<16; i++) fputDW(diagFile, color[i]); // write bitmap data + for(i=0; i= EmptySquare) return; - if(killX >= 0) toX = killX, toY = killY; // [HGM] lion: first to kill square + if(x2 >= 0) toX = kill2X, toY = kill2Y, victim = board[killY][killX], victim2 = board[kill2Y][kill2X]; else + if(killX >= 0) toX = killX, toY = killY, victim = board[killY][killX]; // [HGM] lion: first to kill square + + animInfo.from.x = fromX; + animInfo.from.y = fromY; again: @@ -10078,22 +10115,30 @@ again: else Tween(&start, &mid, &finish, kFactor, frames, &nFrames); - animInfo.from.x = fromX; - animInfo.from.y = fromY; animInfo.to.x = toX; animInfo.to.y = toY; animInfo.lastpos = start; animInfo.piece = piece; for (n = 0; n < nFrames; n++) { animInfo.pos = frames[n]; - DrawPosition(FALSE, NULL); + DrawPosition(FALSE, board); animInfo.lastpos = animInfo.pos; Sleep(appData.animSpeed); } animInfo.pos = finish; - DrawPosition(FALSE, NULL); - - if(toX != x || toY != y) { fromX = toX; fromY = toY; toX = x; toY = y; goto again; } // second leg + DrawPosition(FALSE, board); + + if(toX == x2 && toY == kill2Y) { + fromX = toX; fromY = toY; toX = killX; toY = killY; x2 = -1; + board[kill2Y][kill2X] = EmptySquare; goto again; + } // second leg + if(toX != x || toY != y) { + fromX = toX; fromY = toY; toX = x; toY = y; + board[killY][killX] = EmptySquare; goto again; + } // second leg + +if(victim2 != EmptySquare) board[kill2Y][kill2X] = victim2; +if(victim != EmptySquare) board[killY][killX] = victim; animInfo.piece = EmptySquare; Explode(board, fromX, fromY, toX, toY);