X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=winboard%2Fwinboard.c;h=ccebf786576fb6c7f2ebc303b828595c2e73cf5b;hb=8bec087a08da8b78d787fa6844cda66dfa1fb576;hp=a0e22845b8bcbdca6e57c5c1af17bdafdee05fc7;hpb=9061d358192dbbcbd30eec7f25c8a889c6fbf576;p=xboard.git diff --git a/winboard/winboard.c b/winboard/winboard.c index a0e2284..ccebf78 100644 --- a/winboard/winboard.c +++ b/winboard/winboard.c @@ -2952,7 +2952,7 @@ VOID RebuildTextureSquareInfo() /* [AS] Arrow highlighting support */ -static int A_WIDTH = 5; /* Width of arrow body */ +static double A_WIDTH = 5; /* Width of arrow body */ #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */ #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */ @@ -2976,50 +2976,50 @@ VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y ) if( d_x == s_x ) { int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR; - arrow[0].x = s_x + A_WIDTH; + arrow[0].x = s_x + A_WIDTH + 0.5; arrow[0].y = s_y; - arrow[1].x = s_x + A_WIDTH; + arrow[1].x = s_x + A_WIDTH + 0.5; arrow[1].y = d_y - h; - arrow[2].x = s_x + A_WIDTH*A_WIDTH_FACTOR; + arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5; arrow[2].y = d_y - h; arrow[3].x = d_x; arrow[3].y = d_y; - arrow[4].x = s_x - A_WIDTH*A_WIDTH_FACTOR; - arrow[4].y = d_y - h; - - arrow[5].x = s_x - A_WIDTH; + arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5; arrow[5].y = d_y - h; - arrow[6].x = s_x - A_WIDTH; + arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5; + arrow[4].y = d_y - h; + + arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5; arrow[6].y = s_y; } else if( d_y == s_y ) { int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR; arrow[0].x = s_x; - arrow[0].y = s_y + A_WIDTH; + arrow[0].y = s_y + A_WIDTH + 0.5; arrow[1].x = d_x - w; - arrow[1].y = s_y + A_WIDTH; + arrow[1].y = s_y + A_WIDTH + 0.5; arrow[2].x = d_x - w; - arrow[2].y = s_y + A_WIDTH*A_WIDTH_FACTOR; + arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5; arrow[3].x = d_x; arrow[3].y = d_y; - arrow[4].x = d_x - w; - arrow[4].y = s_y - A_WIDTH*A_WIDTH_FACTOR; - arrow[5].x = d_x - w; - arrow[5].y = s_y - A_WIDTH; + arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5; + + arrow[4].x = d_x - w; + arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5; arrow[6].x = s_x; - arrow[6].y = s_y - A_WIDTH; + arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5; } else { /* [AS] Needed a lot of paper for this! :-) */ @@ -3036,8 +3036,8 @@ VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y ) arrow[0].x = Round(x - j); arrow[0].y = Round(y + j*dx); - arrow[1].x = Round(x + j); - arrow[1].y = Round(y - j*dx); + arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice + arrow[1].y = Round(arrow[0].y - 2*j*dx); if( d_x > s_x ) { x = (double) d_x - k; @@ -3048,20 +3048,22 @@ VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y ) y = (double) d_y + k*dy; } - arrow[2].x = Round(x + j); - arrow[2].y = Round(y - j*dx); + x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends - arrow[3].x = Round(x + j*A_WIDTH_FACTOR); - arrow[3].y = Round(y - j*A_WIDTH_FACTOR*dx); + arrow[6].x = Round(x - j); + arrow[6].y = Round(y + j*dx); + + arrow[2].x = Round(arrow[6].x + 2*j); + arrow[2].y = Round(arrow[6].y - 2*j*dx); + + arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1)); + arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx); arrow[4].x = d_x; arrow[4].y = d_y; - arrow[5].x = Round(x - j*A_WIDTH_FACTOR); - arrow[5].y = Round(y + j*A_WIDTH_FACTOR*dx); - - arrow[6].x = Round(x - j); - arrow[6].y = Round(y + j*dx); + arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1)); + arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx); } Polygon( hdc, arrow, 7 ); @@ -3086,20 +3088,20 @@ VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_ro SquareToPos( d_row, d_col, &d_x, &d_y); if( d_y > s_y ) { - d_y += squareSize / 4; + d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides! } else if( d_y < s_y ) { - d_y += 3 * squareSize / 4; + d_y += squareSize / 2 + squareSize / 4; } else { d_y += squareSize / 2; } if( d_x > s_x ) { - d_x += squareSize / 4; + d_x += squareSize / 2 - squareSize / 4; } else if( d_x < s_x ) { - d_x += 3 * squareSize / 4; + d_x += squareSize / 2 + squareSize / 4; } else { d_x += squareSize / 2; @@ -3109,7 +3111,7 @@ VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_ro s_y += squareSize / 2; /* Adjust width */ - A_WIDTH = squareSize / 14; + A_WIDTH = squareSize / 14.; //[HGM] make float /* Draw */ stLB.lbStyle = BS_SOLID;