X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=xboard.c;h=06df02e10f7fd19760984ee385bd111281868ff2;hb=f795bf86b3011a5e0aa88493ce106ca93e664089;hp=ed688da2268144f1dbf2873477019ba73cd29fa5;hpb=fa2510397cf9d21b9779690453a3b472e28ad5a1;p=xboard.git diff --git a/xboard.c b/xboard.c index ed688da..06df02e 100644 --- a/xboard.c +++ b/xboard.c @@ -1216,6 +1216,9 @@ XtResource clientResources[] = { { "defaultFrcPosition", "defaultFrcPositon", XtRInt, sizeof(int), XtOffset(AppDataPtr, defaultFrcPosition), XtRImmediate, (XtPointer) -1}, + { "gameListTags", "gameListTags", XtRString, + sizeof(String), XtOffset(AppDataPtr, gameListTags), + XtRImmediate, (XtPointer) GLT_DEFAULT_TAGS }, // [HGM] 4.3.xx options { "boardWidth", "boardWidth", XtRInt, @@ -1684,6 +1687,7 @@ XrmOptionDescRec shellOptions[] = { { "-defaultCacheSizeEGTB", "defaultCacheSizeEGTB", XrmoptionSepArg, NULL }, { "-defaultPathEGTB", "defaultPathEGTB", XrmoptionSepArg, NULL }, { "-defaultFrcPosition", "defaultFrcPosition", XrmoptionSepArg, NULL }, + { "-gameListTags", "gameListTags", XrmoptionSepArg, NULL }, // [HGM] I am sure AS added many more options, but we have to fish them out, from the list in winboard.c /* [HGM,HR] User-selectable board size */ @@ -7391,9 +7395,8 @@ void AboutProc(w, event, prms, nprms) sprintf(buf, "%s%s\n\n%s\n%s\n%s\n%s\n\n%s%s\n%s", programVersion, zippy, "Copyright 1991 Digital Equipment Corporation", - "Enhancements Copyright 1992-2001 Free Software Foundation", + "Enhancements Copyright 1992-2009 Free Software Foundation", "Enhancements Copyright 2005 Alessandro Scotti", - "Enhancements Copyright 2007-2008 H.G.Muller", PRODUCT, " is free software and carries NO WARRANTY;", "see the file COPYING for more information."); ErrorPopUp(_("About XBoard"), buf, FALSE); @@ -9184,7 +9187,7 @@ DragPieceBegin(x, y) boardX == BOARD_LEFT-2 && PieceForSquare(boardX+1, boardY) > 1) XCopyArea(xDisplay, xBoardWindow, player.saveBuf, player.blitGC, corner.x, corner.y, squareSize, squareSize, - 0, 0); // [HGM] xh: unstack in stead of grab + 0, 0); // [HGM] zh: unstack in stead of grab damage[boardY][boardX] = True; } else { player.dragActive = False;