X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=xboard.c;h=d1d00a3231e26294326fcad3b85a239408078236;hb=42747fc80391054f0b2c4794645a1db73984b842;hp=0d11eae49289d04ec2d8cd148f3f9db27cd3d212;hpb=059c63872e231d159577135b4029a4da237e92a6;p=xboard.git diff --git a/xboard.c b/xboard.c index 0d11eae..d1d00a3 100644 --- a/xboard.c +++ b/xboard.c @@ -5815,7 +5815,7 @@ SendPositionSelection(Widget w, Atom *selection, Atom *target, * automatically call XtFree on the value returned. So have to * make a copy of it allocated with XtMalloc */ selection_tmp= XtMalloc(strlen(selected_fen_position)+16); - safeStrCpy(selection_tmp, selected_fen_position, sizeof(selection_tmp)/sizeof(selection_tmp[0]) ); + safeStrCpy(selection_tmp, selected_fen_position, strlen(selected_fen_position)+16 ); *value_return=selection_tmp; *length_return=strlen(selection_tmp); @@ -8916,6 +8916,29 @@ FrameSequence(anim, piece, startColor, start, finish, frames, nFrames) EndAnimation(anim, finish); } +void +AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY) +{ + int i, x, y; + ChessSquare piece = board[fromY][toY]; + board[fromY][toY] = EmptySquare; + DrawPosition(FALSE, board); + if (flipView) { + x = lineGap + ((BOARD_WIDTH-1)-toX) * (squareSize + lineGap); + y = lineGap + toY * (squareSize + lineGap); + } else { + x = lineGap + toX * (squareSize + lineGap); + y = lineGap + ((BOARD_HEIGHT-1)-toY) * (squareSize + lineGap); + } + for(i=1; i<4*kFactor; i++) { + int r = squareSize * 9 * i/(20*kFactor - 5); + XFillArc(xDisplay, xBoardWindow, highlineGC, + x + squareSize/2 - r, y+squareSize/2 - r, 2*r, 2*r, 0, 64*360); + FrameDelay(appData.animSpeed); + } + board[fromY][toY] = piece; +} + /* Main control logic for deciding what to animate and how */ void @@ -8947,7 +8970,7 @@ AnimateMove(board, fromX, fromY, toX, toY) #if DONT_HOP hop = FALSE; #else - hop = (piece == WhiteKnight || piece == BlackKnight); + hop = abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1; #endif if (appData.debugMode) { @@ -8959,12 +8982,12 @@ AnimateMove(board, fromX, fromY, toX, toY) ScreenSquare(toX, toY, &finish, &endColor); if (hop) { - /* Knight: make diagonal movement then straight */ + /* Knight: make straight movement then diagonal */ if (abs(toY - fromY) < abs(toX - fromX)) { mid.x = start.x + (finish.x - start.x) / 2; - mid.y = finish.y; + mid.y = start.y; } else { - mid.x = finish.x; + mid.x = start.x; mid.y = start.y + (finish.y - start.y) / 2; } } else { @@ -8978,6 +9001,11 @@ AnimateMove(board, fromX, fromY, toX, toY) else Tween(&start, &mid, &finish, kFactor, frames, &nFrames); FrameSequence(&game, piece, startColor, &start, &finish, frames, nFrames); + if(Explode(board, fromX, fromY, toX, toY)) { // mark as damaged + int i,j; + for(i=0; i