X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=xgamelist.c;h=d68c00b2765ccd1cad2776e71304a292b5f50ceb;hb=d9f4b584106f4d7477158476ff792f6fa0b2630a;hp=793eeb570e350cd26d10dea886129608c07d8069;hpb=b382d988c6f886f3a49483df9e3e36de0b6b0824;p=xboard.git diff --git a/xgamelist.c b/xgamelist.c index 793eeb5..d68c00b 100644 --- a/xgamelist.c +++ b/xgamelist.c @@ -93,12 +93,6 @@ extern char *getenv(); void SetFocus P((Widget w, XtPointer data, XEvent *event, Boolean *b)); -extern Widget formWidget, shellWidget, boardWidget, menuBarWidget, gameListShell; -extern Display *xDisplay; -extern int squareSize; -extern Pixmap xMarkPixmap; -extern char *layoutName; - static Widget filterText; static char filterString[MSG_SIZ]; static int listLength; @@ -126,11 +120,6 @@ typedef struct { } GameListClosure; static GameListClosure *glc = NULL; -static Arg layoutArgs[] = { - { XtNborderWidth, 0 }, - { XtNdefaultDistance, 0 } -}; - Widget GameListCreate(name, callback, client_data) char *name; @@ -197,7 +186,7 @@ GameListCreate(name, callback, client_data) XtSetArg(args[j], XtNleft, XtChainLeft); j++; XtSetArg(args[j], XtNright, XtChainLeft); j++; b_load = - XtCreateManagedWidget(_("load"), commandWidgetClass, form, args, j); + XtCreateManagedWidget(_("thresholds"), commandWidgetClass, form, args, j); XtAddCallback(b_load, XtNcallback, callback, client_data); j = 0; @@ -208,9 +197,9 @@ GameListCreate(name, callback, client_data) XtSetArg(args[j], XtNleft, XtChainLeft); j++; XtSetArg(args[j], XtNright, XtChainLeft); j++; b_loadprev = - XtCreateManagedWidget(_("prev"), commandWidgetClass, form, args, j); + XtCreateManagedWidget(_("find position"), commandWidgetClass, form, args, j); XtAddCallback(b_loadprev, XtNcallback, callback, client_data); - +#if 1 j = 0; XtSetArg(args[j], XtNfromVert, viewport); j++; XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++; @@ -221,7 +210,9 @@ GameListCreate(name, callback, client_data) b_loadnext = XtCreateManagedWidget(_("next"), commandWidgetClass, form, args, j); XtAddCallback(b_loadnext, XtNcallback, callback, client_data); - +#else + b_loadnext = b_loadprev; +#endif j = 0; XtSetArg(args[j], XtNfromVert, viewport); j++; XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++; @@ -251,7 +242,7 @@ GameListCreate(name, callback, client_data) XtSetArg(args[j], XtNbottom, XtChainBottom); j++; XtSetArg(args[j], XtNleft, XtChainLeft); j++; XtSetArg(args[j], XtNright, XtChainRight); j++; - XtSetArg(args[j], XtNwidth, fw_width - 225 - squareSize); j++; + XtSetArg(args[j], XtNwidth, fw_width - 275 - squareSize); j++; XtSetArg(args[j], XtNstring, filterString); j++; XtSetArg(args[j], XtNdisplayCaret, False); j++; XtSetArg(args[j], XtNresizable, True); j++; @@ -332,7 +323,7 @@ GameListCreate(name, callback, client_data) } static int -GameListPrepare() +GameListPrepare(int byPos) { // [HGM] filter: put in separate routine, to make callable from call-back int nstrings; ListGame *lg; @@ -344,11 +335,13 @@ GameListPrepare() lg = (ListGame *) gameList.head; listLength = 0; while (nstrings--) { + int pos = -1; line = GameListLine(lg->number, &lg->gameInfo); - if(filterString[0] == NULLCHAR || SearchPattern( line, filterString ) ) { + if((filterString[0] == NULLCHAR || SearchPattern( line, filterString )) && (!byPos || (pos=GameContainsPosition(glc->fp, lg)) >= 0) ) { *st++ = line; // [HGM] filter: make adding line conditional listLength++; } + lg->position = pos; lg = (ListGame *) lg->node.succ; } *st = NULL; @@ -387,6 +380,14 @@ GameListCallback(w, client_data, call_data) GameListPopDown(); return; } + if (strcmp(name, _("thresholds")) == 0) { + LoadOptionsProc(); + return; + } + if (strcmp(name, _("find position")) == 0) { + if(GameListPrepare(True)) GameListReplace(); // crashes on empty list... + return; + } listwidg = XtNameToWidget(glc->shell, "*form.viewport.list"); rs = XawListShowCurrent(listwidg); if (strcmp(name, _("load")) == 0) { @@ -416,15 +417,19 @@ GameListCallback(w, client_data, call_data) XtGetValues(filterText, args, j); safeStrCpy(filterString, name, sizeof(filterString)/sizeof(filterString[0])); XawListHighlight(listwidg, 0); - if(GameListPrepare()) GameListReplace(); // crashes on empty list... + if(GameListPrepare(False)) GameListReplace(); // crashes on empty list... return; } +#if 1 index = atoi(glc->strings[index])-1; // [HGM] filter: read true index from sequence nr of line if (cmailMsgLoaded) { CmailLoadGame(glc->fp, index + 1, glc->filename, True); } else { LoadGame(glc->fp, index + 1, glc->filename, True); } +#else + printf("This code should have been unreachable. Please report bug!\n"); +#endif } void @@ -449,7 +454,7 @@ GameListPopUp(fp, filename) free(glc->strings); } - GameListPrepare(); // [HGM] filter: code put in separate routine + GameListPrepare(False); // [HGM] filter: code put in separate routine glc->fp = fp; @@ -516,6 +521,7 @@ ShowGameListProc(w, event, prms, nprms) XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++; XtSetValues(XtNameToWidget(menuBarWidget, "menuView.Show Game List"), args, j); + GameListHighlight(lastLoadGameNumber); } void @@ -564,7 +570,7 @@ SetFilterProc(w, event, prms, nprms) XtSetArg(args[j], XtNstring, &name); j++; XtGetValues(filterText, args, j); safeStrCpy(filterString, name, sizeof(filterString)/sizeof(filterString[0])); - if(GameListPrepare()) GameListReplace(); // crashes on empty list... + if(GameListPrepare(False)) GameListReplace(); // crashes on empty list... list = XtNameToWidget(glc->shell, "*form.viewport.list"); XawListHighlight(list, 0); j = 0; @@ -618,6 +624,35 @@ GameListIsUp() return glc && glc->up; } +int SaveGameListAsText(FILE *f) +{ + ListGame * lg = (ListGame *) gameList.head; + int nItem; + + if( !glc || ((ListGame *) gameList.tailPred)->number <= 0 ) { + DisplayError("Game list not loaded or empty", 0); + return False; + } + + /* Copy the list into the global memory block */ + if( f != NULL ) { + + lg = (ListGame *) gameList.head; + + for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){ + char * st = GameListLineFull(lg->number, &lg->gameInfo); + char *line = GameListLine(lg->number, &lg->gameInfo); + if(filterString[0] == NULLCHAR || SearchPattern( line, filterString ) ) + fprintf( f, "%s\n", st ); + free(st); free(line); + lg = (ListGame *) lg->node.succ; + } + + fclose(f); + return True; + } + return False; +} //--------------------------------- Game-List options dialog ------------------------------------------ Widget gameListOptShell, listwidg;