X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=xoptions.c;h=36cf5731eec1136899467a5f6ebbdcaa8de033bf;hb=848e9dfc57a2db0255eb1adbd2c01c61fe26c4ed;hp=eabebbe94f56fff7f51d4e3f399c778311062e5e;hpb=7fe8df6abd50d72bcfc86a6d559a6b13b5af3821;p=xboard.git diff --git a/xoptions.c b/xoptions.c index eabebbe..36cf573 100644 --- a/xoptions.c +++ b/xoptions.c @@ -352,7 +352,7 @@ Option matchOptions[] = { { 0, 0, 0, NULL, (void*) &tfName, ".trn", NULL, FileName, N_("Tournament file:") }, { 0, 0, 0, NULL, (void*) &appData.roundSync, "", NULL, CheckBox, N_("Sync after round (for concurrent playing of a single") }, { 0, 0, 0, NULL, (void*) &appData.cycleSync, "", NULL, CheckBox, N_("Sync after cycle tourney with multiple XBoards)") }, -{ 0xD, 150, 0, NULL, (void*) &engineName, "", NULL, TextBox, "Tourney participants:" }, +{ 0xD, 150, 0, NULL, (void*) &engineName, "", NULL, TextBox, N_("Tourney participants:") }, { 0, 1, 0, NULL, (void*) &engineChoice, (char*) (engineMnemonic+1), (engineMnemonic+1), ComboBox, N_("Select Engine:") }, { 0, 0, 10, NULL, (void*) &appData.tourneyType, "", NULL, Spin, N_("Tourney type (0 = round-robin, 1 = gauntlet):") }, { 0, 1, 1000000000, NULL, (void*) &appData.tourneyCycles, "", NULL, Spin, N_("Number of tourney cycles (or Swiss rounds):") }, @@ -751,40 +751,40 @@ int BoardOptionsOK(int n) Option boardOptions[] = { { 0, 0, 70, NULL, (void*) &appData.whitePieceColor, "", NULL, TextBox, N_("White Piece Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFFCC", Button, " " }, -{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, -{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, -{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, -{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, +{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") }, +{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") }, +{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") }, +{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") }, { 0, 0, 70, NULL, (void*) &appData.blackPieceColor, "", NULL, TextBox, N_("Black Piece Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#202020", Button, " " }, -{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, -{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, -{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, -{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, +{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") }, +{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") }, +{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") }, +{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") }, { 0, 0, 70, NULL, (void*) &appData.lightSquareColor, "", NULL, TextBox, N_("Light Square Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#C8C365", Button, " " }, -{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, -{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, -{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, -{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, +{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") }, +{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") }, +{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") }, +{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") }, { 0, 0, 70, NULL, (void*) &appData.darkSquareColor, "", NULL, TextBox, N_("Dark Square Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#77A26D", Button, " " }, -{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, -{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, -{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, -{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, +{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") }, +{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") }, +{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") }, +{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") }, { 0, 0, 70, NULL, (void*) &appData.highlightSquareColor, "", NULL, TextBox, N_("Highlight Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFF00", Button, " " }, -{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, -{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, -{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, -{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, +{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") }, +{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") }, +{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") }, +{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") }, { 0, 0, 70, NULL, (void*) &appData.premoveHighlightColor, "", NULL, TextBox, N_("Premove Highlight Color:") }, { 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FF0000", Button, " " }, -{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" }, -{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" }, -{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" }, -{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" }, +{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") }, +{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") }, +{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") }, +{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") }, { 0, 0, 0, NULL, (void*) &appData.upsideDown, "", NULL, CheckBox, N_("Flip Pieces Shogi Style (Colored buttons restore default)") }, //{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, N_("Use Outline Pieces for Black") }, { 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, N_("Mono Mode") }, @@ -1292,7 +1292,7 @@ void EngineMenuProc(w, event, prms, nprms) String *prms; Cardinal *nprms; { - GenericPopUp(adjudicationOptions, "Adjudicate non-ICS Games", 0); + GenericPopUp(adjudicationOptions, _("Adjudicate non-ICS Games"), 0); } void UciMenuProc(w, event, prms, nprms) @@ -1438,8 +1438,8 @@ void SaveChanges(int n) Option commentOptions[] = { { 0xD, 200, 250, NULL, (void*) &commentText, "", NULL, TextBox, "" }, -{ 0, 0, 50, NULL, (void*) &ClearComment, NULL, NULL, Button, "clear" }, -{ 0, 1, 100, NULL, (void*) &SaveChanges, NULL, NULL, Button, "save changes" }, +{ 0, 0, 50, NULL, (void*) &ClearComment, NULL, NULL, Button, N_("clear") }, +{ 0, 1, 100, NULL, (void*) &SaveChanges, NULL, NULL, Button, N_("save changes") }, { 0, 1, 0, NULL, (void*) &NewComCallback, "", NULL, EndMark , "" } }; @@ -1491,7 +1491,7 @@ void changeTags(int n) Option tagsOptions[] = { { 0, 0, 0, NULL, NULL, NULL, NULL, Label, "" }, { 0xD, 200, 200, NULL, (void*) &tagsText, "", NULL, TextBox, "" }, -{ 0, 0, 100, NULL, (void*) &changeTags, NULL, NULL, Button, "save changes" }, +{ 0, 0, 100, NULL, (void*) &changeTags, NULL, NULL, Button, N_("save changes") }, { 0, 1, 0, NULL, (void*) &NewTagsCallback, "", NULL, EndMark , "" } }; @@ -1676,11 +1676,11 @@ int ShuffleOK(int n) } Option shuffleOptions[] = { -{ 0, 0, 50, NULL, (void*) &shuffleOpenings, NULL, NULL, CheckBox, "shuffle" }, -{ 0,-1,2000000000, NULL, (void*) &appData.defaultFrcPosition, "", NULL, Spin, N_("Start-position number:") }, -{ 0, 0, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, "randomize" }, -{ 0, 1, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, "pick fixed" }, -{ 0, 1, 0, NULL, (void*) &ShuffleOK, "", NULL, EndMark , "" } + { 0, 0, 50, NULL, (void*) &shuffleOpenings, NULL, NULL, CheckBox, N_("shuffle") }, + { 0,-1,2000000000, NULL, (void*) &appData.defaultFrcPosition, "", NULL, Spin, N_("Start-position number:") }, + { 0, 0, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, N_("randomize") }, + { 0, 1, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, N_("pick fixed") }, + { 0, 1, 0, NULL, (void*) &ShuffleOK, "", NULL, EndMark , "" } }; void SetRandom(int n)