X-Git-Url: http://winboard.nl/cgi-bin?a=blobdiff_plain;f=zippy.README;h=f718239d651c2476ff8b7abff7940d2054f44e4f;hb=76d2f540a0bc0a54bbb2aba5e29d5412e7f2191c;hp=bf1ee46f8a1c17f4d5ed7f38a396c8fa16740e41;hpb=05bc30b15e31c427ce208495a889e9ff36e6642b;p=xboard.git diff --git a/zippy.README b/zippy.README index bf1ee46..f718239 100644 --- a/zippy.README +++ b/zippy.README @@ -1,6 +1,5 @@ Zippy README file For version xboard/WinBoard 4.2.4 and later only -$Id$ ----------------------------------------------------- Zippy is a program that lets GNU Chess act as a computer player on an @@ -46,7 +45,7 @@ point. You might find other suitable material at these sites. Prose tends to work poorly because it is dull when shouted in isolated 250-character chunks. - --Tim Mann + --Tim Mann http://www.tim-mann.org/chess.html * * * @@ -70,7 +69,7 @@ are at the bottom of this file. If you have problems building or running Zippy, see the rest of the xboard documentation: INSTALL documents the configure program, while -READ_ME and xboard.man (or xboard.doc) document xboard itself, and +READ_ME and xboard.man (or xboard.txt) document xboard itself, and WinBoard.hlp documents WinBoard. FAQ answers some frequently asked questions. The file engine-intf.html contains some information about the interface between xboard/WinBoard and GNU Chess (or other chess @@ -278,6 +277,15 @@ NEW OPTIONS starts a game between Zippy and the first opponent to respond, giving Zippy no choice about whether to accept or decline. + -zippyShortGame int + If zippyShortGame > 0, Zippy will decline all challenges + from an opponent that terminated a game before the given number + of ply (with an explanatory tell) until either someone else has + played or zippyReplayTimeout seconds have elapsed. Do not set + the number of moves to large; the number of ply during which + opponents can abort a game without rating change would be a + good setting. Default: zippyShortGame=0. + ===================== ENVIRONMENT VARIABLES ===================== @@ -348,6 +356,18 @@ obscure bugs are fixed in that version that affect starting a game in the middle (as with resuming from adjournments or switching opponents in a simul). +As noted under -zippyPlay above, you should have -getMoveList on to +ensure that the engine knows the game history after switching boards +and thus handles draw by repetition and by the 50-move rule correctly. +It should, however, also work to turn off this option to speed things +up and reduce network bandwidth, if you don't mind the engine +occasionally failing to see draw possibilities. Unfortunately, +though, with Crafty 18.3 (and probably other versions too) as the +engine, users trying this have experienced Crafty crashes. This looks +to me like a Crafty bug, but I wasn't able to reproduce it, so it +remains a mystery. + + ======== EXAMPLES ========