fix for bug #27642: Clock jumps strangely in engine mode
authorH.G. Muller <h.g.muller@hccnet.nl>
Sat, 10 Oct 2009 15:27:55 +0000 (08:27 -0700)
committerArun Persaud <arun@nubati.net>
Sat, 10 Oct 2009 15:27:55 +0000 (08:27 -0700)
commitde954fa0f31cc935b5ad61819a04de2713cd98ed
tree94fa21e2dc8382949f0ebb8c030d30c5573421cf
parente946b10a06122d2beca4129080a7148596c816f7
fix for bug #27642: Clock jumps strangely in engine mode

This moves SwitchClocks() back to after incrementing forwardMostMove,
so that it knows again who has the move (which was broken by the "bare" patch),
and will take the appropriate tick length.
backend.c