Suppress participation of second engine in EPD mode
authorH.G.Muller <hgm@hgm-xboard.(none)>
Mon, 28 Mar 2016 19:37:52 +0000 (21:37 +0200)
committerH.G.Muller <hgm@hgm-xboard.(none)>
Tue, 29 Mar 2016 14:51:35 +0000 (16:51 +0200)
commitfc59a21875f42703ed57bc69f44a48bcee2f89ec
tree9e53d6d654666d951db0ff9094c3e9c22b027bff
parent4fc6fe186519313063f3130fce510e55c9cf6f71
Suppress participation of second engine in EPD mode

Starting the second engine, and initializng it for the next game in
TwoMachineEvent() is now suppressed in EPD mode, so that the latter
even works with a non-existent second engine.
backend.c