}
Option matchOptions[] = {
-{ 0, 2, 1000000000, NULL, (void*) &appData.defaultMatchGames, "", NULL, Spin, _("Default Number of Games in Match:") },
-{ 0, 0, 1000000000, NULL, (void*) &appData.matchPause, "", NULL, Spin, _("Pause between Match Games (msec):") },
-{ 0, 0, 0, NULL, (void*) &appData.loadGameFile, "", NULL, FileName, _("Game File with Opening Lines:") },
-{ 0, -2, 1000000000, NULL, (void*) &appData.loadGameIndex, "", NULL, Spin, _("Game Number (-1 or -2 = Auto-Increment):") },
-{ 0, 0, 0, NULL, (void*) &appData.loadPositionFile, "", NULL, FileName, _("File with Start Positions:") },
-{ 0, -2, 1000000000, NULL, (void*) &appData.loadPositionIndex, "", NULL, Spin, _("Position Number (-1 or -2 = Auto-Increment):") },
-{ 0, 0, 1000000000, NULL, (void*) &appData.rewindIndex, "", NULL, Spin, _("Rewind Index after this many Games (0 = never):") },
+{ 0, 2, 1000000000, NULL, (void*) &appData.defaultMatchGames, "", NULL, Spin, N_("Default Number of Games in Match:") },
+{ 0, 0, 1000000000, NULL, (void*) &appData.matchPause, "", NULL, Spin, N_("Pause between Match Games (msec):") },
+{ 0, 0, 0, NULL, (void*) &appData.loadGameFile, "", NULL, FileName, N_("Game File with Opening Lines:") },
+{ 0, -2, 1000000000, NULL, (void*) &appData.loadGameIndex, "", NULL, Spin, N_("Game Number (-1 or -2 = Auto-Increment):") },
+{ 0, 0, 0, NULL, (void*) &appData.loadPositionFile, "", NULL, FileName, N_("File with Start Positions:") },
+{ 0, -2, 1000000000, NULL, (void*) &appData.loadPositionIndex, "", NULL, Spin, N_("Position Number (-1 or -2 = Auto-Increment):") },
+{ 0, 0, 1000000000, NULL, (void*) &appData.rewindIndex, "", NULL, Spin, N_("Rewind Index after this many Games (0 = never):") },
{ 0, 0, 0, NULL, NULL, "", NULL, EndMark , "" }
};
}
Option generalOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.sweepSelect, "", NULL, CheckBox, _("Almost Always Queen (Detour Under-Promote)") },
-{ 0, 0, 0, NULL, (void*) &appData.animateDragging, "", NULL, CheckBox, _("Animate Dragging") },
-{ 0, 0, 0, NULL, (void*) &appData.animate, "", NULL, CheckBox, _("Animate Moving") },
-{ 0, 0, 0, NULL, (void*) &appData.autoCallFlag, "", NULL, CheckBox, _("Auto Flag") },
-{ 0, 0, 0, NULL, (void*) &appData.autoFlipView, "", NULL, CheckBox, _("Auto Flip View") },
-{ 0, 0, 0, NULL, (void*) &appData.blindfold, "", NULL, CheckBox, _("Blindfold") },
-{ 0, 0, 0, NULL, (void*) &appData.dropMenu, "", NULL, CheckBox, _("Drop Menu") },
-{ 0, 0, 0, NULL, (void*) &appData.highlightDragging, "", NULL, CheckBox, _("Highlight Dragging (Show Move Targets)") },
-{ 0, 0, 0, NULL, (void*) &appData.highlightLastMove, "", NULL, CheckBox, _("Highlight Last Move") },
-{ 0, 0, 0, NULL, (void*) &appData.highlightMoveWithArrow, "", NULL, CheckBox, _("Highlight with Arrow") },
-{ 0, 0, 0, NULL, (void*) &appData.ringBellAfterMoves, "", NULL, CheckBox, _("Move Sound") },
-{ 0, 0, 0, NULL, (void*) &appData.oneClick, "", NULL, CheckBox, _("One-Click Moving") },
-{ 0, 0, 0, NULL, (void*) &appData.periodicUpdates, "", NULL, CheckBox, _("Periodic Updates (in Analysis Mode)") },
-{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, _("Ponder Next Move") },
-{ 0, 0, 0, NULL, (void*) &appData.popupExitMessage, "", NULL, CheckBox, _("Popup Exit Messages") },
-{ 0, 0, 0, NULL, (void*) &appData.popupMoveErrors, "", NULL, CheckBox, _("Popup Move Errors") },
-{ 0, 0, 0, NULL, (void*) &appData.showCoords, "", NULL, CheckBox, _("Show Coordinates") },
-{ 0, 0, 0, NULL, (void*) &appData.markers, "", NULL, CheckBox, _("Show Target Squares") },
-{ 0, 0, 0, NULL, (void*) &appData.hideThinkingFromHuman, "", NULL, CheckBox, _("Hide Thinking from Human") },
-{ 0, 0, 0, NULL, (void*) &appData.testLegality, "", NULL, CheckBox, _("Test Legality") },
-{ 0, 0, 10, NULL, (void*) &appData.flashCount, "", NULL, Spin, _("Flash Moves (0 = no flashing):") },
-{ 0, 1, 10, NULL, (void*) &appData.flashRate, "", NULL, Spin, _("Flash Rate (high = fast):") },
-{ 0, 5, 100,NULL, (void*) &appData.animSpeed, "", NULL, Spin, _("Animation Speed (high = slow):") },
+{ 0, 0, 0, NULL, (void*) &appData.sweepSelect, "", NULL, CheckBox, N_("Almost Always Queen (Detour Under-Promote)") },
+{ 0, 0, 0, NULL, (void*) &appData.animateDragging, "", NULL, CheckBox, N_("Animate Dragging") },
+{ 0, 0, 0, NULL, (void*) &appData.animate, "", NULL, CheckBox, N_("Animate Moving") },
+{ 0, 0, 0, NULL, (void*) &appData.autoCallFlag, "", NULL, CheckBox, N_("Auto Flag") },
+{ 0, 0, 0, NULL, (void*) &appData.autoFlipView, "", NULL, CheckBox, N_("Auto Flip View") },
+{ 0, 0, 0, NULL, (void*) &appData.blindfold, "", NULL, CheckBox, N_("Blindfold") },
+{ 0, 0, 0, NULL, (void*) &appData.dropMenu, "", NULL, CheckBox, N_("Drop Menu") },
+{ 0, 0, 0, NULL, (void*) &appData.highlightDragging, "", NULL, CheckBox, N_("Highlight Dragging (Show Move Targets)") },
+{ 0, 0, 0, NULL, (void*) &appData.highlightLastMove, "", NULL, CheckBox, N_("Highlight Last Move") },
+{ 0, 0, 0, NULL, (void*) &appData.highlightMoveWithArrow, "", NULL, CheckBox, N_("Highlight with Arrow") },
+{ 0, 0, 0, NULL, (void*) &appData.ringBellAfterMoves, "", NULL, CheckBox, N_("Move Sound") },
+{ 0, 0, 0, NULL, (void*) &appData.oneClick, "", NULL, CheckBox, N_("One-Click Moving") },
+{ 0, 0, 0, NULL, (void*) &appData.periodicUpdates, "", NULL, CheckBox, N_("Periodic Updates (in Analysis Mode)") },
+{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, N_("Ponder Next Move") },
+{ 0, 0, 0, NULL, (void*) &appData.popupExitMessage, "", NULL, CheckBox, N_("Popup Exit Messages") },
+{ 0, 0, 0, NULL, (void*) &appData.popupMoveErrors, "", NULL, CheckBox, N_("Popup Move Errors") },
+{ 0, 0, 0, NULL, (void*) &appData.showCoords, "", NULL, CheckBox, N_("Show Coordinates") },
+{ 0, 0, 0, NULL, (void*) &appData.markers, "", NULL, CheckBox, N_("Show Target Squares") },
+{ 0, 0, 0, NULL, (void*) &appData.hideThinkingFromHuman, "", NULL, CheckBox, N_("Hide Thinking from Human") },
+{ 0, 0, 0, NULL, (void*) &appData.testLegality, "", NULL, CheckBox, N_("Test Legality") },
+{ 0, 0, 10, NULL, (void*) &appData.flashCount, "", NULL, Spin, N_("Flash Moves (0 = no flashing):") },
+{ 0, 1, 10, NULL, (void*) &appData.flashRate, "", NULL, Spin, N_("Flash Rate (high = fast):") },
+{ 0, 5, 100,NULL, (void*) &appData.animSpeed, "", NULL, Spin, N_("Animation Speed (high = slow):") },
{ 0, 0, 0, NULL, (void*) &GeneralOptionsOK, "", NULL, EndMark , "" }
};
{ VariantGiveaway, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("give-away")},
{ VariantSpartan, 1, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
{ VariantLosers, 0, 135, NULL, (void*) &Pick, "#FFFFBF", NULL, Button, N_("losers")},
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, _("Board size ( -1 = default for selected variant):")},
+{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")},
{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.NrRanks, "", NULL, Spin, N_("Number of Board Ranks:") },
{ 0, -1, BOARD_FILES, NULL, (void*) &appData.NrFiles, "", NULL, Spin, N_("Number of Board Files:") },
{ 0, -1, BOARD_RANKS-1, NULL, (void*) &appData.holdingsSize, "", NULL, Spin, N_("Holdings Size:") },
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label,
- _("WARNING: variants with un-orthodox\n"
+ N_("WARNING: variants with un-orthodox\n"
"pieces only have built-in bitmaps\n"
"for -boardSize middling, bulky and\n"
"petite, and substitute king or amazon\n"
}
Option commonEngineOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, _("Ponder Next Move") },
-{ 0, 0, 1000, NULL, (void*) &appData.smpCores, "", NULL, Spin, _("Maximum Number of CPUs per Engine:") },
-{ 0, 0, 0, NULL, (void*) &appData.polyglotDir, "", NULL, PathName, _("Polygot Directory:") },
-{ 0, 0, 16000, NULL, (void*) &appData.defaultHashSize, "", NULL, Spin, _("Hash-Table Size (MB):") },
-{ 0, 0, 0, NULL, (void*) &appData.defaultPathEGTB, "", NULL, PathName, _("Nalimov EGTB Path:") },
-{ 0, 0, 1000, NULL, (void*) &appData.defaultCacheSizeEGTB, "", NULL, Spin, _("EGTB Cache Size (MB):") },
-{ 0, 0, 0, NULL, (void*) &appData.usePolyglotBook, "", NULL, CheckBox, _("Use GUI Book") },
-{ 0, 0, 0, NULL, (void*) &appData.polyglotBook, "", NULL, FileName, _("Opening-Book Filename:") },
-{ 0, 0, 100, NULL, (void*) &appData.bookDepth, "", NULL, Spin, _("Book Depth (moves):") },
-{ 0, 0, 100, NULL, (void*) &appData.bookStrength, "", NULL, Spin, _("Book Variety (0) vs. Strength (100):") },
-{ 0, 0, 0, NULL, (void*) &appData.firstHasOwnBookUCI, "", NULL, CheckBox, _("Engine #1 Has Own Book") },
-{ 0, 0, 0, NULL, (void*) &appData.secondHasOwnBookUCI, "", NULL, CheckBox, _("Engine #2 Has Own Book ") },
+{ 0, 0, 0, NULL, (void*) &appData.ponderNextMove, "", NULL, CheckBox, N_("Ponder Next Move") },
+{ 0, 0, 1000, NULL, (void*) &appData.smpCores, "", NULL, Spin, N_("Maximum Number of CPUs per Engine:") },
+{ 0, 0, 0, NULL, (void*) &appData.polyglotDir, "", NULL, PathName, N_("Polygot Directory:") },
+{ 0, 0, 16000, NULL, (void*) &appData.defaultHashSize, "", NULL, Spin, N_("Hash-Table Size (MB):") },
+{ 0, 0, 0, NULL, (void*) &appData.defaultPathEGTB, "", NULL, PathName, N_("Nalimov EGTB Path:") },
+{ 0, 0, 1000, NULL, (void*) &appData.defaultCacheSizeEGTB, "", NULL, Spin, N_("EGTB Cache Size (MB):") },
+{ 0, 0, 0, NULL, (void*) &appData.usePolyglotBook, "", NULL, CheckBox, N_("Use GUI Book") },
+{ 0, 0, 0, NULL, (void*) &appData.polyglotBook, "", NULL, FileName, N_("Opening-Book Filename:") },
+{ 0, 0, 100, NULL, (void*) &appData.bookDepth, "", NULL, Spin, N_("Book Depth (moves):") },
+{ 0, 0, 100, NULL, (void*) &appData.bookStrength, "", NULL, Spin, N_("Book Variety (0) vs. Strength (100):") },
+{ 0, 0, 0, NULL, (void*) &appData.firstHasOwnBookUCI, "", NULL, CheckBox, N_("Engine #1 Has Own Book") },
+{ 0, 0, 0, NULL, (void*) &appData.secondHasOwnBookUCI, "", NULL, CheckBox, N_("Engine #2 Has Own Book ") },
{ 0, 1, 0, NULL, (void*) &CommonOptionsOK, "", NULL, EndMark , "" }
};
Option adjudicationOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.checkMates, "", NULL, CheckBox, _("Detect all Mates") },
-{ 0, 0, 0, NULL, (void*) &appData.testClaims, "", NULL, CheckBox, _("Verify Engine Result Claims") },
-{ 0, 0, 0, NULL, (void*) &appData.materialDraws, "", NULL, CheckBox, _("Draw if Insufficient Mating Material") },
-{ 0, 0, 0, NULL, (void*) &appData.trivialDraws, "", NULL, CheckBox, _("Adjudicate Trivial Draws (3-Move Delay)") },
-{ 0, 0, 100, NULL, (void*) &appData.ruleMoves, "", NULL, Spin, _("N-Move Rule:") },
-{ 0, 0, 6, NULL, (void*) &appData.drawRepeats, "", NULL, Spin, _("N-fold Repeats:") },
-{ 0, 0, 1000, NULL, (void*) &appData.adjudicateDrawMoves, "", NULL, Spin, _("Draw after N Moves Total:") },
-{ 0,-5000, 0, NULL, (void*) &appData.adjudicateLossThreshold, "", NULL, Spin, _("Win / Loss Threshold:") },
-{ 0, 0, 0, NULL, (void*) &first.scoreIsAbsolute, "", NULL, CheckBox, _("Negate Score of Engine #1") },
-{ 0, 0, 0, NULL, (void*) &second.scoreIsAbsolute, "", NULL, CheckBox, _("Negate Score of Engine #2") },
+{ 0, 0, 0, NULL, (void*) &appData.checkMates, "", NULL, CheckBox, N_("Detect all Mates") },
+{ 0, 0, 0, NULL, (void*) &appData.testClaims, "", NULL, CheckBox, N_("Verify Engine Result Claims") },
+{ 0, 0, 0, NULL, (void*) &appData.materialDraws, "", NULL, CheckBox, N_("Draw if Insufficient Mating Material") },
+{ 0, 0, 0, NULL, (void*) &appData.trivialDraws, "", NULL, CheckBox, N_("Adjudicate Trivial Draws (3-Move Delay)") },
+{ 0, 0, 100, NULL, (void*) &appData.ruleMoves, "", NULL, Spin, N_("N-Move Rule:") },
+{ 0, 0, 6, NULL, (void*) &appData.drawRepeats, "", NULL, Spin, N_("N-fold Repeats:") },
+{ 0, 0, 1000, NULL, (void*) &appData.adjudicateDrawMoves, "", NULL, Spin, N_("Draw after N Moves Total:") },
+{ 0,-5000, 0, NULL, (void*) &appData.adjudicateLossThreshold, "", NULL, Spin, N_("Win / Loss Threshold:") },
+{ 0, 0, 0, NULL, (void*) &first.scoreIsAbsolute, "", NULL, CheckBox, N_("Negate Score of Engine #1") },
+{ 0, 0, 0, NULL, (void*) &second.scoreIsAbsolute, "", NULL, CheckBox, N_("Negate Score of Engine #2") },
{ 0, 1, 0, NULL, NULL, "", NULL, EndMark , "" }
};
}
Option icsOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.autoKibitz, "", NULL, CheckBox, _("Auto-Kibitz") },
-{ 0, 0, 0, NULL, (void*) &appData.autoComment, "", NULL, CheckBox, _("Auto-Comment") },
-{ 0, 0, 0, NULL, (void*) &appData.autoObserve, "", NULL, CheckBox, _("Auto-Observe") },
-{ 0, 0, 0, NULL, (void*) &appData.autoRaiseBoard, "", NULL, CheckBox, _("Auto-Raise Board") },
-{ 0, 0, 0, NULL, (void*) &appData.bgObserve, "", NULL, CheckBox, _("Background Observe while Playing") },
-{ 0, 0, 0, NULL, (void*) &appData.dualBoard, "", NULL, CheckBox, _("Dual Board for Background-Observed Game") },
-{ 0, 0, 0, NULL, (void*) &appData.getMoveList, "", NULL, CheckBox, _("Get Move List") },
-{ 0, 0, 0, NULL, (void*) &appData.quietPlay, "", NULL, CheckBox, _("Quiet Play") },
-{ 0, 0, 0, NULL, (void*) &appData.seekGraph, "", NULL, CheckBox, _("Seek Graph") },
-{ 0, 0, 0, NULL, (void*) &appData.autoRefresh, "", NULL, CheckBox, _("Auto-Refresh Seek Graph") },
-{ 0, 0, 0, NULL, (void*) &appData.premove, "", NULL, CheckBox, _("Premove") },
-{ 0, 0, 0, NULL, (void*) &appData.premoveWhite, "", NULL, CheckBox, _("Premove for White") },
-{ 0, 0, 0, NULL, (void*) &appData.premoveWhiteText, "", NULL, TextBox, _("First White Move:") },
-{ 0, 0, 0, NULL, (void*) &appData.premoveBlack, "", NULL, CheckBox, _("Premove for Black") },
-{ 0, 0, 0, NULL, (void*) &appData.premoveBlackText, "", NULL, TextBox, _("First Black Move:") },
+{ 0, 0, 0, NULL, (void*) &appData.autoKibitz, "", NULL, CheckBox, N_("Auto-Kibitz") },
+{ 0, 0, 0, NULL, (void*) &appData.autoComment, "", NULL, CheckBox, N_("Auto-Comment") },
+{ 0, 0, 0, NULL, (void*) &appData.autoObserve, "", NULL, CheckBox, N_("Auto-Observe") },
+{ 0, 0, 0, NULL, (void*) &appData.autoRaiseBoard, "", NULL, CheckBox, N_("Auto-Raise Board") },
+{ 0, 0, 0, NULL, (void*) &appData.bgObserve, "", NULL, CheckBox, N_("Background Observe while Playing") },
+{ 0, 0, 0, NULL, (void*) &appData.dualBoard, "", NULL, CheckBox, N_("Dual Board for Background-Observed Game") },
+{ 0, 0, 0, NULL, (void*) &appData.getMoveList, "", NULL, CheckBox, N_("Get Move List") },
+{ 0, 0, 0, NULL, (void*) &appData.quietPlay, "", NULL, CheckBox, N_("Quiet Play") },
+{ 0, 0, 0, NULL, (void*) &appData.seekGraph, "", NULL, CheckBox, N_("Seek Graph") },
+{ 0, 0, 0, NULL, (void*) &appData.autoRefresh, "", NULL, CheckBox, N_("Auto-Refresh Seek Graph") },
+{ 0, 0, 0, NULL, (void*) &appData.premove, "", NULL, CheckBox, N_("Premove") },
+{ 0, 0, 0, NULL, (void*) &appData.premoveWhite, "", NULL, CheckBox, N_("Premove for White") },
+{ 0, 0, 0, NULL, (void*) &appData.premoveWhiteText, "", NULL, TextBox, N_("First White Move:") },
+{ 0, 0, 0, NULL, (void*) &appData.premoveBlack, "", NULL, CheckBox, N_("Premove for Black") },
+{ 0, 0, 0, NULL, (void*) &appData.premoveBlackText, "", NULL, TextBox, N_("First Black Move:") },
{ 0, 0, 0, NULL, NULL, NULL, NULL, Break, "" },
-{ 0, 0, 0, NULL, (void*) &appData.icsAlarm, "", NULL, CheckBox, _("Alarm") },
-{ 0, 0, 100000000, NULL, (void*) &appData.icsAlarmTime, "", NULL, Spin, _("Alarm Time (msec):") },
-//{ 0, 0, 0, NULL, (void*) &appData.chatBoxes, "", NULL, TextBox, _("Startup Chat Boxes:") },
-{ 0, 0, 0, NULL, (void*) &appData.colorize, "", NULL, CheckBox, _("Colorize Messages") },
-{ 0, 0, 0, NULL, (void*) &appData.colorShout, "", NULL, TextBox, _("Shout Text Colors:") },
-{ 0, 0, 0, NULL, (void*) &appData.colorSShout, "", NULL, TextBox, _("S-Shout Text Colors:") },
-{ 0, 0, 0, NULL, (void*) &appData.colorChannel1, "", NULL, TextBox, _("Channel #1 Text Colors:") },
-{ 0, 0, 0, NULL, (void*) &appData.colorChannel, "", NULL, TextBox, _("Other Channel Text Colors:") },
-{ 0, 0, 0, NULL, (void*) &appData.colorKibitz, "", NULL, TextBox, _("Kibitz Text Colors:") },
-{ 0, 0, 0, NULL, (void*) &appData.colorTell, "", NULL, TextBox, _("Tell Text Colors:") },
-{ 0, 0, 0, NULL, (void*) &appData.colorChallenge, "", NULL, TextBox, _("Challenge Text Colors:") },
-{ 0, 0, 0, NULL, (void*) &appData.colorRequest, "", NULL, TextBox, _("Request Text Colors:") },
-{ 0, 0, 0, NULL, (void*) &appData.colorSeek, "", NULL, TextBox, _("Seek Text Colors:") },
+{ 0, 0, 0, NULL, (void*) &appData.icsAlarm, "", NULL, CheckBox, N_("Alarm") },
+{ 0, 0, 100000000, NULL, (void*) &appData.icsAlarmTime, "", NULL, Spin, N_("Alarm Time (msec):") },
+//{ 0, 0, 0, NULL, (void*) &appData.chatBoxes, "", NULL, TextBox, N_("Startup Chat Boxes:") },
+{ 0, 0, 0, NULL, (void*) &appData.colorize, "", NULL, CheckBox, N_("Colorize Messages") },
+{ 0, 0, 0, NULL, (void*) &appData.colorShout, "", NULL, TextBox, N_("Shout Text Colors:") },
+{ 0, 0, 0, NULL, (void*) &appData.colorSShout, "", NULL, TextBox, N_("S-Shout Text Colors:") },
+{ 0, 0, 0, NULL, (void*) &appData.colorChannel1, "", NULL, TextBox, N_("Channel #1 Text Colors:") },
+{ 0, 0, 0, NULL, (void*) &appData.colorChannel, "", NULL, TextBox, N_("Other Channel Text Colors:") },
+{ 0, 0, 0, NULL, (void*) &appData.colorKibitz, "", NULL, TextBox, N_("Kibitz Text Colors:") },
+{ 0, 0, 0, NULL, (void*) &appData.colorTell, "", NULL, TextBox, N_("Tell Text Colors:") },
+{ 0, 0, 0, NULL, (void*) &appData.colorChallenge, "", NULL, TextBox, N_("Challenge Text Colors:") },
+{ 0, 0, 0, NULL, (void*) &appData.colorRequest, "", NULL, TextBox, N_("Request Text Colors:") },
+{ 0, 0, 0, NULL, (void*) &appData.colorSeek, "", NULL, TextBox, N_("Seek Text Colors:") },
{ 0, 0, 0, NULL, (void*) &IcsOptionsOK, "", NULL, EndMark , "" }
};
Option loadOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.autoDisplayTags, "", NULL, CheckBox, _("Auto-Display Tags") },
-{ 0, 0, 0, NULL, (void*) &appData.autoDisplayComment, "", NULL, CheckBox, _("Auto-Display Comment") },
-{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, _("Auto-Play speed of loaded games\n(0 = instant, -1 = off):") },
-{ 0, -1, 10000000, NULL, (void*) &appData.timeDelay, "", NULL, Fractional, _("Seconds per Move:") },
+{ 0, 0, 0, NULL, (void*) &appData.autoDisplayTags, "", NULL, CheckBox, N_("Auto-Display Tags") },
+{ 0, 0, 0, NULL, (void*) &appData.autoDisplayComment, "", NULL, CheckBox, N_("Auto-Display Comment") },
+{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Auto-Play speed of loaded games\n(0 = instant, -1 = off):") },
+{ 0, -1, 10000000, NULL, (void*) &appData.timeDelay, "", NULL, Fractional, N_("Seconds per Move:") },
{ 0, 0, 0, NULL, NULL, "", NULL, EndMark , "" }
};
Option saveOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.autoSaveGames, "", NULL, CheckBox, _("Auto-Save Games") },
-{ 0, 0, 0, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, _("Save Games on File:") },
-{ 0, 0, 0, NULL, (void*) &appData.savePositionFile, "", NULL, FileName, _("Save Final Positions on File:") },
-{ 0, 0, 0, NULL, (void*) &appData.pgnEventHeader, "", NULL, TextBox, _("PGN Event Header:") },
-{ 0, 0, 0, NULL, (void*) &appData.oldSaveStyle, "", NULL, CheckBox, _("Old Save Style (as opposed to PGN)") },
-{ 0, 0, 0, NULL, (void*) &appData.saveExtendedInfoInPGN, "", NULL, CheckBox, _("Save Score/Depth Info in PGN") },
-{ 0, 0, 0, NULL, (void*) &appData.saveOutOfBookInfo, "", NULL, CheckBox, _("Save Out-of-Book Info in PGN ") },
+{ 0, 0, 0, NULL, (void*) &appData.autoSaveGames, "", NULL, CheckBox, N_("Auto-Save Games") },
+{ 0, 0, 0, NULL, (void*) &appData.saveGameFile, "", NULL, FileName, N_("Save Games on File:") },
+{ 0, 0, 0, NULL, (void*) &appData.savePositionFile, "", NULL, FileName, N_("Save Final Positions on File:") },
+{ 0, 0, 0, NULL, (void*) &appData.pgnEventHeader, "", NULL, TextBox, N_("PGN Event Header:") },
+{ 0, 0, 0, NULL, (void*) &appData.oldSaveStyle, "", NULL, CheckBox, N_("Old Save Style (as opposed to PGN)") },
+{ 0, 0, 0, NULL, (void*) &appData.saveExtendedInfoInPGN, "", NULL, CheckBox, N_("Save Score/Depth Info in PGN") },
+{ 0, 0, 0, NULL, (void*) &appData.saveOutOfBookInfo, "", NULL, CheckBox, N_("Save Out-of-Book Info in PGN ") },
{ 0, 1, 0, NULL, NULL, "", NULL, EndMark , "" }
};
}
Option soundOptions[] = {
-{ 0, 0, 0, NULL, (void*) &appData.soundProgram, "", NULL, TextBox, _("Sound Program:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundDirectory, "", NULL, PathName, _("Sounds Directory:") },
-{ 0, 0, 0, NULL, (void*) (soundFiles+2) /* kludge! */, "", NULL, FileName, _("User WAV File:") },
-{ 0, 0, 0, NULL, (void*) &trialSound, (char*) soundNames, soundFiles, ComboBox, _("Try-Out Sound:") },
-{ 0, 1, 0, NULL, (void*) &Test, NULL, NULL, Button, _("Play") },
-{ 0, 0, 0, NULL, (void*) &appData.soundMove, (char*) soundNames, soundFiles, ComboBox, _("Move:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsWin, (char*) soundNames, soundFiles, ComboBox, _("Win:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsLoss, (char*) soundNames, soundFiles, ComboBox, _("Lose:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsDraw, (char*) soundNames, soundFiles, ComboBox, _("Draw:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsUnfinished, (char*) soundNames, soundFiles, ComboBox, _("Unfinished:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundIcsAlarm, (char*) soundNames, soundFiles, ComboBox, _("Alarm:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundShout, (char*) soundNames, soundFiles, ComboBox, _("Shout:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundSShout, (char*) soundNames, soundFiles, ComboBox, _("S-Shout:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundChannel, (char*) soundNames, soundFiles, ComboBox, _("Channel:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundChannel1, (char*) soundNames, soundFiles, ComboBox, _("Channel 1:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundTell, (char*) soundNames, soundFiles, ComboBox, _("Tell:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundKibitz, (char*) soundNames, soundFiles, ComboBox, _("Kibitz:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundChallenge, (char*) soundNames, soundFiles, ComboBox, _("Challenge:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundRequest, (char*) soundNames, soundFiles, ComboBox, _("Request:") },
-{ 0, 0, 0, NULL, (void*) &appData.soundSeek, (char*) soundNames, soundFiles, ComboBox, _("Seek:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundProgram, "", NULL, TextBox, N_("Sound Program:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundDirectory, "", NULL, PathName, N_("Sounds Directory:") },
+{ 0, 0, 0, NULL, (void*) (soundFiles+2) /* kludge! */, "", NULL, FileName, N_("User WAV File:") },
+{ 0, 0, 0, NULL, (void*) &trialSound, (char*) soundNames, soundFiles, ComboBox, N_("Try-Out Sound:") },
+{ 0, 1, 0, NULL, (void*) &Test, NULL, NULL, Button, N_("Play") },
+{ 0, 0, 0, NULL, (void*) &appData.soundMove, (char*) soundNames, soundFiles, ComboBox, N_("Move:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsWin, (char*) soundNames, soundFiles, ComboBox, N_("Win:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsLoss, (char*) soundNames, soundFiles, ComboBox, N_("Lose:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsDraw, (char*) soundNames, soundFiles, ComboBox, N_("Draw:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsUnfinished, (char*) soundNames, soundFiles, ComboBox, N_("Unfinished:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundIcsAlarm, (char*) soundNames, soundFiles, ComboBox, N_("Alarm:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundShout, (char*) soundNames, soundFiles, ComboBox, N_("Shout:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundSShout, (char*) soundNames, soundFiles, ComboBox, N_("S-Shout:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundChannel, (char*) soundNames, soundFiles, ComboBox, N_("Channel:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundChannel1, (char*) soundNames, soundFiles, ComboBox, N_("Channel 1:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundTell, (char*) soundNames, soundFiles, ComboBox, N_("Tell:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundKibitz, (char*) soundNames, soundFiles, ComboBox, N_("Kibitz:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundChallenge, (char*) soundNames, soundFiles, ComboBox, N_("Challenge:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundRequest, (char*) soundNames, soundFiles, ComboBox, N_("Request:") },
+{ 0, 0, 0, NULL, (void*) &appData.soundSeek, (char*) soundNames, soundFiles, ComboBox, N_("Seek:") },
{ 0, 1, 0, NULL, NULL, "", NULL, EndMark , "" }
};
}
Option boardOptions[] = {
-{ 0, 0, 70, NULL, (void*) &appData.whitePieceColor, "", NULL, TextBox, _("White Piece Color:") },
+{ 0, 0, 70, NULL, (void*) &appData.whitePieceColor, "", NULL, TextBox, N_("White Piece Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFFCC", Button, " " },
{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
-{ 0, 0, 70, NULL, (void*) &appData.blackPieceColor, "", NULL, TextBox, _("Black Piece Color:") },
+{ 0, 0, 70, NULL, (void*) &appData.blackPieceColor, "", NULL, TextBox, N_("Black Piece Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#202020", Button, " " },
{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
-{ 0, 0, 70, NULL, (void*) &appData.lightSquareColor, "", NULL, TextBox, _("Light Square Color:") },
+{ 0, 0, 70, NULL, (void*) &appData.lightSquareColor, "", NULL, TextBox, N_("Light Square Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#C8C365", Button, " " },
{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
-{ 0, 0, 70, NULL, (void*) &appData.darkSquareColor, "", NULL, TextBox, _("Dark Square Color:") },
+{ 0, 0, 70, NULL, (void*) &appData.darkSquareColor, "", NULL, TextBox, N_("Dark Square Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#77A26D", Button, " " },
{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
-{ 0, 0, 70, NULL, (void*) &appData.highlightSquareColor, "", NULL, TextBox, _("Highlight Color:") },
+{ 0, 0, 70, NULL, (void*) &appData.highlightSquareColor, "", NULL, TextBox, N_("Highlight Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFF00", Button, " " },
{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
-{ 0, 0, 70, NULL, (void*) &appData.premoveHighlightColor, "", NULL, TextBox, _("Premove Highlight Color:") },
+{ 0, 0, 70, NULL, (void*) &appData.premoveHighlightColor, "", NULL, TextBox, N_("Premove Highlight Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FF0000", Button, " " },
{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
-{ 0, 0, 0, NULL, (void*) &appData.upsideDown, "", NULL, CheckBox, _("Flip Pieces Shogi Style (Colored buttons restore default)") },
-//{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, _("Use Outline Pieces for Black") },
-{ 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, _("Mono Mode") },
-{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, _("Line Gap ( -1 = default for board size):") },
-{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, "", NULL, FileName, _("Light-Squares Texture File:") },
-{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, "", NULL, FileName, _("Dark-Squares Texture File:") },
-{ 0, 0, 0, NULL, (void*) &appData.bitmapDirectory, "", NULL, PathName, _("Directory with Bitmap Pieces:") },
-{ 0, 0, 0, NULL, (void*) &appData.pixmapDirectory, "", NULL, PathName, _("Directory with Pixmap Pieces:") },
+{ 0, 0, 0, NULL, (void*) &appData.upsideDown, "", NULL, CheckBox, N_("Flip Pieces Shogi Style (Colored buttons restore default)") },
+//{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, N_("Use Outline Pieces for Black") },
+{ 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, N_("Mono Mode") },
+{ 0,-1, 5, NULL, (void*) &appData.overrideLineGap, "", NULL, Spin, N_("Line Gap ( -1 = default for board size):") },
+{ 0, 0, 0, NULL, (void*) &appData.liteBackTextureFile, "", NULL, FileName, N_("Light-Squares Texture File:") },
+{ 0, 0, 0, NULL, (void*) &appData.darkBackTextureFile, "", NULL, FileName, N_("Dark-Squares Texture File:") },
+{ 0, 0, 0, NULL, (void*) &appData.bitmapDirectory, "", NULL, PathName, N_("Directory with Bitmap Pieces:") },
+{ 0, 0, 0, NULL, (void*) &appData.pixmapDirectory, "", NULL, PathName, N_("Directory with Pixmap Pieces:") },
{ 0, 0, 0, NULL, (void*) &BoardOptionsOK, "", NULL, EndMark , "" }
};