int black = (p >= BlackPawn);\r
if(black) p -= BlackPawn;\r
sprintf(buf, i ? black ? "Black " : "White " : "");\r
- sprintf(buf + strlen(buf), " %s", pieceTypeName[(int) p]);\r
+ sprintf(buf + strlen(buf), "%s", pieceTypeName[(int) p]);\r
return T_(buf);\r
}\r
\r
if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {\r
char *p;\r
if(p = strstr(languageBuf + n + 1, "\" === \"")) {\r
- if(p > languageBuf+n+2 && p+8 < languageBuf+i) {\r
+ if(p > languageBuf+n+1 && p+8 < languageBuf+i) {\r
if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }\r
english[j] = languageBuf + n + 1; *p = 0;\r
foreign[j++] = p + 7; languageBuf[i-1] = 0;\r
}\r
languageBuf[--i] = k;\r
\r
+\r
}\r
i++;\r
}\r
\r
shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status\r
GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));\r
+\r
#ifdef JAWS\r
if(strlen(move) == 1 && !isdigit(*move)) SayPieceType(*move); else\r
#endif\r