#endif
-/* A point in time */
-typedef struct {
- long sec; /* Assuming this is >= 32 bits */
- int ms; /* Assuming this is >= 16 bits */
-} TimeMark;
-
int establish P((void));
void read_from_player P((InputSourceRef isr, VOIDSTAR closure,
char *buf, int count, int error));
char *SavePart P((char *));
int SaveGameOldStyle P((FILE *));
int SaveGamePGN P((FILE *));
-void GetTimeMark P((TimeMark *));
-long SubtractTimeMarks P((TimeMark *, TimeMark *));
int CheckFlags P((void));
long NextTickLength P((long));
void CheckTimeControl P((void));
void EvalGraphSet P(( int first, int last, int current, ChessProgramStats_Move * pvInfo ));
void MakeEngineOutputTitle P((void));
+/* A point in time */
+typedef struct {
+ long sec; /* Assuming this is >= 32 bits */
+ int ms; /* Assuming this is >= 16 bits */
+} TimeMark;
+
+void GetTimeMark P((TimeMark *));
+long SubtractTimeMarks P((TimeMark *, TimeMark *));
+
#endif /* _BACKEND */
int error, scratch=100, plyNr=0, fromX, fromY, toX, toY;
int offset;
char lastComment[MSG_SIZ], buf[MSG_SIZ];
-struct {
- long sec; /* Assuming this is >= 32 bits */
- int ms; /* Assuming this is >= 16 bits */
-} t,t2; GetTimeMark(&t);
+ TimeMark t, t2;
+
+ GetTimeMark(&t);
GameListFree(&gameList);
yynewfile(f);
gameNumber = 0;
int nstrings;
ListGame *lg;
char **st, *line;
-struct {
- long sec; /* Assuming this is >= 32 bits */
- int ms; /* Assuming this is >= 16 bits */
-} t,t2; GetTimeMark(&t);
+ TimeMark t, t2;
+ GetTimeMark(&t);
if(st = glc->strings) while(*st) free(*st++);
nstrings = ((ListGame *) gameList.tailPred)->number;
glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));