flagRegionWhite = *8
flagRegionBlack = *1
+#https://github.com/yagu0/vchess/blob/master/client/src/translations/rules/Pawnsking/en.pug
+[pawnsking:pawnsonly]
+commoner = k
+flagPiece = *
+startFen = 4k3/pppppppp/8/8/8/8/PPPPPPPP/4K3 w - - 0 1
+extinctionValue = loss
+extinctionPieceTypes = k
+stalemateValue = draw
+
[tictactoe]
maxRank = 3
maxFile = 3
blackDropRegion = *4 *5 *6 *7 *8
immobilityIllegal = true
+#https://www.chess.com/variants/caught-in-a-snag
+[caught-in-a-snag:chess]
+pieceToCharTable = P..........GUFW......Mp..........gufw......m
+maxRank = 6
+pawnTypes = p
+fers = f
+horse = u
+wazir = w
+centaur = m
+king = g:gBgR
+customPiece1 = p:fmWfcF
+startFen = fuwmgwuf/pppppppp/8/8/PPPPPPPP/FUWGMWUF w - - 0 1
+stalemateValue = win
+
+#https://www.chess.com/variants/minihouse
+[minihouse:crazyhouse]
+maxRank = 6
+maxFile = 6
+startFen = 2bnrk/5p/6/6/P5/KRNB2
+
+#https://www.chess.com/variants/rookmate
+[rookmate:chess]
+#in this variant, one rook is royal, one isn't
+#to define this, the royal rook will be a king(K) with custom moves, and the non-royal king a commoner(C)
+pieceToCharTable = PNBRQC...............Kpnbrqc...............k
+startFen = rnbqcbnk/pppppppp/8/8/8/8/PPPPPPPP/RNBQCBNK w 7+7 0 1
+king = k:R
+commoner = c
+extinctionPieceCount = 1
+extinctionValue = loss
+extinctionPieceTypes = *
+
# Asymmetric variant with one army using pieces that move like knights but attack like other pieces (kniroo and knibis)
[orda:chess]
pieceToCharTable = PNBRQ..AH...........LKp...q..ah.y.........lk
#https://www.ludii.games/details.php?keyword=Quad%20Wrangle
[quadwrangle:ataxx]
#different sources give different info on whether it is a 7x7 or 8x8 board.
-#could offer both if wanted.
+#7x7 is below
maxRank = 8
maxFile = 8
startFen = 1PPPPPP1/p6P/p6P/p6P/p6P/p6P/p6P/1pppppp1