+ ** Version 4.7.0 **
+
+ (see http://www.gnu.org/software/xboard/whats_new/4.7.0/ )
+
+ * Code refactoring of XBoard
+ * The old X11 front-end has been largely rewritten,
+ so that all windows are now created by a single
+ generic routine
+ * XBoard now uses the Cairo library for all drawing
+ * Pixmaps and bitmaps no longer supported;
+ XBoard now uses PNG and SVG images instead.
+ * An alternative (as yet experimental) front-end
+ using GTK has been added
+
+ * Interactive Analysis
+ * Excluding moves from analysis by playing them
+ * Excluded-moves header in Engine Output window
+ * Analyzing with two engines simultaneously
+ * Annotating an entire muti-game file
+ * Analysing positions by Monte-Carlo play
+
+ * Other New Functionality
+ * Displaying player logos (XB)
+ * Player logo on ICS can be based on player handle
+ * Chat boxes for XBoard
+ * Narrowing down of position searches
+ * Copying pieces when editing a position
+ * Starting WinBoard through drag & drop
+ * Recalling fully configured engines and ICS
+ * Creating an opening book from a game file
+ * Pausing a game
+ * Automatically observing partner games with dual-board
-
++
+ * Interface Improvements
+ * Recognizes file type of lone argument by extension
+ * Default startup settings configurable per mode
+ * Separate menu items for loading 1st and 2nd engine
+ * Engines can be selected from listboxes
+ * Grouping of engines in the installed-engines list
+ * Stay in Analyze or Game Start mode after engine loading
+ * 'Continue Later' button in WB tournament dialog
+ * A new --help option (XB)
+ * A second board window for observing ICS games (XB)
+ * Smoother graphics and a resizable board (XB)
+ * A rejuvenated file browser (XB Xaw)
+ * Scrolling listboxes with mouse wheel (XB Xaw)
+ * Tabbing through dialog etry fields (XB Xaw)
+ * Adapt width of auxilliary windows on board resize (WB)
+ * External piece bitmaps (WB)
+ * Border around the board (WB)
+ * Saving settings as themes (WB)
+
+ * Bug fixes
+ * Grayout of Analysis menu item in zippy mode
+ * Crash on flagging in -st mode
+ * Keep track of virginity in variant seirawan FENs
+ * Immunity to capitalized promo pieces
+ * Avoid board sizes with unavailabile variant pieces
+ * Work-around for FICS violation of SAN
+ * Check validity of tourney participants
+ * Loop-Chess promotions with legality testing on
+ * Fix -fSAN option in Analyze File mode
+ * Scrolling of Engine Output after PV walk (XB)
+ * Start browsing in currently-selected folder (WB)
+ * Allow entry of fractional timeIncrement (WB)
+ * Resolve conflict between -mps and -inc options
+ * Size of mini-Shogi promotion zone
+ * Adjudication of stalemate and perpetuals in Shogi
+ * Rep-draw detection in drop games
+ * Insufficient-material draws in Knightmate
+ * Replacing of engine in non-last game position
+ * Sweep selection of promo-piece in click-click move
+ * Don't save aborted games in tourney PGN
+ * Remember ponder, book and other settings in tourney file
+ * Do not erase PGN tags on engine loading
+ * Solved feature problems with engine loading in match mode
+ * Re-send option settings to -xreuse engine
+ * Allow use of 'shadow' promotion pieces in any variant
+ * WinBoard did not always start in its installation folder
+ * Initialization of 'Twice' checkbox in Tournament dialog (WB)
+ * Clearing of marker dots after mode or settings change
+
+** Version 4.6.2 **
+ (for a more detailed list with screenshots see http://www.gnu.org/software/xboard/whats_new/4.6.2/ )
+ bugfix relase for 4.6.1
+ * Suppress clear-board message after pasting FEN
+ * Fix faking of castling rights after editing position with holdings
+ * Fix second-engine variant test
+
+** Version 4.6.1 **
+ (for a more detailed list with screenshots see http://www.gnu.org/software/xboard/whats_new/4.6.1/ )
+
+ bugfix release for 4.6.0
+
+ * Fix memory corruption bug on second-engine loading (through menu or in tournament),
+ which could destroy -firstInitString
+ * Fix bug loading a new engine through the menu (not loading it with the full game,
+ but just upto the current move)
+ * Prefix engine command with "./" when a pathname is split up during install, so the engine actually runs (XB)
+ * Fix fall-back to -ncp mode when engine does not start (cutting short the feature timeout)
+ * Fix bug in position search for FRC castlings (where a King could 'fall off' the board)
+ * Add a message to inform the user how to clear the board, in sweep-select edit-position mode
+ * Fix a bug that could stop the clock when the board window was dragged (XB)
+ * Fix switching off highlighting during game (so last highlights do not remain for the rest of the game)
+ * Allow user to enter the name of a non-existing file when browsing for a save file (WB)
+ * Make sure rarely used engine-related options (such as -firstNPS) are also correctly loaded during session
+ * Correctly handle parsing of Crazyhouse promotions with legality-testing off
+ * Fix click-click detour under-promotions, which were not working for non-captures
+ * Don't strip path from engine command if directory is explicitly given in Load Engine dialog
+ * Consistently make auxiliary windows top level-shells or not, with new -topLevel option (XB)
+ * No longer fatal if second engine does not support current variant (just refuse Two Machines mode)
+ * Scroll XBoard game list to keep selected item in view (XB)
+ * Suppress spurious error popup when starting observing of bughouse games
+ * Fix vertical axis ticks in eval graph with drop games
+ * Put title on same line as menu bar only for -size 72 and larger (with -titleInWindow, XB)
+ * Properly open and close debug file when switching debug mode through key binding Ctrl-D (XB)
** Version 4.6.0 **