R:444 1,3 16,3 -1,3 -16,3\r
Q:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3\r
\r
-// Arabic precursor of modern Chess\r
+// Arabic precursor of modern Chess, with weak Queen and Bishops\r
Game: shatranj\r
8x8\r
6 4 5 3 7 5 4 6\r
e:110 30,7 34,7 -30,7 -34,7\r
f:180 15,7 17,7 -15,7 -17,7\r
\r
-// ASEAN Chess. New form of Makruk\r
+// ASEAN Chess. New form of Makruk, with promotion of 8th rank only\r
Game: asean\r
8x8=1\r
13 12 8 7 3 8 12 13\r
n:450 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7\r
R:630 1,3 16,3 -1,3 -16,3\r
\r
-// Thai Chess.\r
+// Thai Chess. Pawns promote on reaching 6th rank!\r
Game: makruk\r
8x8=3\r
13 12 8 3 7 8 12 13\r
# K& KiN\r
# M& FifD\r
\r
-// Thai Chess variant with Ai-Wok (RNF).\r
+// Thai Chess variant with Ai-Wok super-piece (RNF).\r
Game: Ai-wok\r
8x8=3\r
6 5 3 8 7 3 5 6\r
# A& NFR\r
\r
// Cambodian Chess using WinBoard's new engine-defined variant mechanism\r
+// Cambodian Chess. Like Makruk, but with extra initial King and Met moves\r
Game: cambodian # PN.R.M....SKpn.r.m....sk # makruk\r
8x8=3\r
13 12 8 3 7 8 12 13\r
# M& FifD\r
\r
// Ai-Wok using WinBoard's new engine-defined variant mechanism\r
+// Thai Chess variant with Ai-Wok super-piece (RNF).\r
Game: ai-wok # PN.R...A..SKpn.r...a..sk # makruk\r
8x8=3\r
6 5 3 8 7 3 5 6\r
b:366 15,3 17,3 -15,3 -17,3\r
R:550 1,3 16,3 -1,3 -16,3\r
\r
-// The King moves as a Knight, and vice versa\r
+// The King (Unicorn) moves as a Knight, and vice versa. The Unicorn can castle!\r
Game: knightmate\r
8x8\r
6 4 5 7 3 5 4 6\r
R:444 1,3 16,3 -1,3 -16,3\r
Q:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3\r
\r
-// Modern variant with two new pieces (Archbishop and Chancellor) on 10x8 board\r
+// Modern variant with B+N and R+N compounds (Archbishop and Chancellor) on 10x8 board\r
Game: capablanca\r
10x8\r
6 4 8 5 7 3 5 9 4 6\r
\r
// Gothic Chess is protected through U.S. patent #6,481,716 by Ed Trice.\r
// Spreading it without license might be a criminal offense!\r
+// Modern variant with B+N and R+N compounds (Archbishop and Chancellor) on 10x8 board\r
Game: gothic\r
10x8\r
6 4 5 7 9 3 8 5 4 6\r
\r
// FalconChess is protected through U.S. patent #5,690,334 by George W. Duke.\r
// The patent now expired, though.\r
+// The Falcon can take any of the 3 shortest paths to its destination\r
Game: falcon\r
10x8\r
6 4 5 8 7 3 8 5 4 6\r
#\r
# F& aflafrKafraflKafafsKafsafK\r
\r
-// Cylinder Chess (WinBoard / XBoard legality testing should be off toplay this!)\r
+// Cylinder Chess: left and right board edges are connected\r
Game: cylinder\r
8x8\r
6 4 5 7 3 5 4 6\r
# Q& oQ\r
# K& oK\r
\r
-// Berolina Chess. In WinBoard 4.3.15 you can play this with legality testing switched off\r
+// Berolina Chess. Pawns capture straight and move diagonally\r
Game: berolina\r
8x8\r
6 4 5 7 3 5 4 6\r
m:-1 1,34 -1,34 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7 16,70 -16,70\r
w:340 1,7 16,7 -1,7 -16,7 2,7 32,7 -2,7 -32,7\r
\r
-// Seirawan Chess (with Archbishop and Chancellor gated in during game)\r
+// Seirawan Chess; to 'gate in' Hawk (B+N) or Elephant (R+N), select it before moving\r
Game: seirawan\r
8x8\r
5 3 4 7 6 4 3 5\r
h:780 15,3 17,3 -15,3 -17,3 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7\r
E:814 1,3 16,3 -1,3 -16,3 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7\r
\r
+// The usual Persian army combats an entirely different gang of Spartans\r
Game: spartan\r
8x8\r
6 4 5 7 11 5 4 6\r
k:-435 1,34 -1,34 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7\r
k:-435 1,7 16,7 15,7 17,7 -1,7 -16,7 -15,7 -17,7\r
\r
-// Set for Chess with Different Armies, FIDE vs Color-bound Cloberers (legality-testing off!)\r
+// Chess with Different Armies\r
Game: fairy/FIDE-Clobberers # PNBRQ.........Kp.....eac....lk\r
8x8\r
6 4 5 7 10 5 4 6\r
# l BD\r
# k KilO2rO3\r
\r
+// Chess with Different Armies\r
Game: fairy/Clobberers-FIDE # P.....EAC....LKpnbrq.........k\r
8x8\r
12 3 8 7 10 8 3 12\r
# L BD\r
# K KirO2lO3\r
\r
+// Chess with Different Armies\r
Game: fairy/FIDE-Nutters # PNBRQ................Kp...........h.t.c...uk\r
8x8\r
6 4 5 7 10 5 4 6\r
# u fhNbsWbF\r
# k KisO2\r
\r
+// Chess with Different Armies\r
Game: fairy/Nutters-FIDE # P...........H.T.C...UKpnbrq................k\r
8x8\r
11 3 6 7 10 6 3 11\r
# U fhNbsWbF\r
# K KisO2\r
\r
+// Chess with Different Armies\r
Game: fairy/Clobberers-Nutters # P.....EAC....L.......Kp...........h.t.c...uk\r
8x8\r
6 4 5 7 10 5 4 6\r
# K KirO2lO3\r
# k KisO2\r
\r
+// Chess with Different Armies\r
Game: fairy/Nutters-Clobberers # P...........H.T.C...UKp.....eac....l.......k\r
8x8\r
11 3 6 7 10 6 3 11\r
# K KisO2\r
# k KilO2rO3\r
\r
+// Chess with Different Armies\r
Game: fairy/FIDE-Rookies # PNBRQ................Kp.............w.mh.s.k\r
8x8\r
6 4 5 7 11 5 4 6\r
# m RN\r
# k KisO2\r
\r
+// Chess with Different Armies\r
Game: fairy/Rookies-FIDE # P.............W.MH.S.Kpnbrq................k\r
8x8\r
6 3 10 7 11 10 3 6\r
# M RN\r
# K KisO2\r
\r
+// Chess with Different Armies\r
Game: fairy/Clobberers-Rookies # P.....EAC....L.......Kp.............w.mh.s.k\r
8x8\r
6 4 5 7 11 5 4 6\r
# K KirO2ilO3\r
# k KisO2\r
\r
+// Chess with Different Armies\r
Game: fairy/Rookies-Clobberers # P.............W.MH.S.Kp.....eac....l.......k\r
8x8\r
6 3 10 7 11 10 3 6\r
# k KilO2irO3\r
\r
// Great Shatranj: modern variant with range-two leapers replacing sliders, on 10x8 board.\r
-// Must be played with legality testing off in XBoard 4.4.0.\r
Game: great\r
10x8\r
6 4 5 8 3 10 9 5 4 6\r
# H& NAF\r
# M& NWD\r
\r
-// Charge of the Light Brigade\r
+// Charge of the Light Brigade (normal Chess rules)\r
Game: light-brigade # PNBRQKpnbrqk # nocastle\r
8x8\r
0 7 0 7 3 0 7 0\r
Q:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3\r
\r
// King of the Hill (King MUST be #3 and have value -2 to trigger hill eval)\r
+// Apart from mate, reaching one of the 4 central squares with K also wins\r
Game: king-of-the-hill # PNBRQKpnbrqk # fairy\r
8x8\r
6 4 5 7 3 5 4 6\r
Q:851 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3\r
\r
// Bifurcator Chess\r
+// slider moves split into two directions at the first friendly piece they meet\r
Game: bifurcator # PNBRQKpnbrqk # fairy\r
8x8\r
6 4 5 7 3 5 4 6\r