The gaps in the move stack are now 50 in stead of 20.
nodes++;\r
pv[pvPtr++] = 0; // start empty PV, directly behind PV of parent\r
\r
- firstMove = curMove = sorted = msp += 20; // leave 20 empty slots in front of move list\r
+ firstMove = curMove = sorted = msp += 50; // leave 50 empty slots in front of move list\r
tb.fireMask = phase = 0; iterDep=1; replyDep = (depth < 1 ? depth : 1) - 1;\r
do {\r
if(flag && depth>= 0) printf("iter %d:%d\n", depth,iterDep),fflush(stdout);\r