MenuItem fileMenu[] = {
{N_("New Game"), "<Ctrl>n", "NewGame", ResetGameEvent},
- {N_("New Shuffle Game ..."), NULL, "NewShuffleGame", ShuffleMenuProc},
- {N_("New Variant ..."), "<Alt><Shift>v", "NewVariant", NewVariantProc},// [HGM] variant: not functional yet
+ {N_("New Shuffle Game..."), NULL, "NewShuffleGame", ShuffleMenuProc},
+ {N_("New Variant..."), "<Alt><Shift>v", "NewVariant", NewVariantProc},// [HGM] variant: not functional yet
{"----", NULL, NULL, NothingProc},
{N_("Load Game"), "<Ctrl>o", "LoadGame", LoadGameProc, CHECK},
{N_("Load Position"), "<Ctrl><Shift>o", "LoadPosition", LoadPositionProc},
};
MenuItem engineMenu[100] = {
- {N_("Load New 1st Engine ..."), NULL, "LoadNew1stEngine", LoadEngine1Proc},
- {N_("Load New 2nd Engine ..."), NULL, "LoadNew2ndEngine", LoadEngine2Proc},
+ {N_("Load New 1st Engine..."), NULL, "LoadNew1stEngine", LoadEngine1Proc},
+ {N_("Load New 2nd Engine..."), NULL, "LoadNew2ndEngine", LoadEngine2Proc},
{"----", NULL, NULL, NothingProc},
- {N_("Engine #1 Settings ..."), NULL, "Engine#1Settings", FirstSettingsProc},
- {N_("Engine #2 Settings ..."), NULL, "Engine#2Settings", SecondSettingsProc},
+ {N_("Engine #1 Settings..."), NULL, "Engine#1Settings", FirstSettingsProc},
+ {N_("Engine #2 Settings..."), NULL, "Engine#2Settings", SecondSettingsProc},
{"----", NULL, NULL, NothingProc},
{N_("Hint"), NULL, "Hint", HintEvent},
{N_("Book"), NULL, "Book", BookEvent},
MenuItem optionsMenu[] = {
#ifdef OPTIONSDIALOG
- {N_("General ..."), NULL, "General", OptionsProc},
+ {N_("General..."), NULL, "General", OptionsProc},
#endif
- {N_("Time Control ..."), "<Alt><Shift>t", "TimeControl", TimeControlProc},
- {N_("Common Engine ..."), "<Alt><Shift>u", "CommonEngine", UciMenuProc},
- {N_("Adjudications ..."), "<Alt><Shift>j", "Adjudications", EngineMenuProc},
- {N_("ICS ..."), NULL, "ICS", IcsOptionsProc},
- {N_("Match ..."), NULL, "Match", MatchOptionsProc},
- {N_("Load Game ..."), NULL, "LoadGame", LoadOptionsProc},
- {N_("Save Game ..."), NULL, "SaveGame", SaveOptionsProc},
- {N_("Game List ..."), NULL, "GameList", GameListOptionsProc},
- {N_("Sounds ..."), NULL, "Sounds", SoundOptionsProc},
+ {N_("Time Control..."), "<Alt><Shift>t", "TimeControl", TimeControlProc},
+ {N_("Common Engine..."), "<Alt><Shift>u", "CommonEngine", UciMenuProc},
+ {N_("Adjudications..."), "<Alt><Shift>j", "Adjudications", EngineMenuProc},
+ {N_("ICS..."), NULL, "ICS", IcsOptionsProc},
+ {N_("Match..."), NULL, "Match", MatchOptionsProc},
+ {N_("Load Game..."), NULL, "LoadGame", LoadOptionsProc},
+ {N_("Save Game..."), NULL, "SaveGame", SaveOptionsProc},
+ {N_("Game List..."), NULL, "GameList", GameListOptionsProc},
+ {N_("Sounds..."), NULL, "Sounds", SoundOptionsProc},
{"----", NULL, NULL, NothingProc},
#ifndef OPTIONSDIALOG
{N_("Always Queen"), "<Ctrl><Shift>q", "AlwaysQueen", AlwaysQueenProc},