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Tweak allocated time per move
author
Marco Costalba
<mcostalba@gmail.com>
Tue, 25 Nov 2008 14:31:55 +0000 (15:31 +0100)
committer
Marco Costalba
<mcostalba@gmail.com>
Tue, 25 Nov 2008 19:41:06 +0000 (20:41 +0100)
It seems better to give more time in middle game then
at the end.
Also Toga uses the same limit.
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
src/search.cpp
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diff --git
a/src/search.cpp
b/src/search.cpp
index
a9953bb
..
bc66eba
100644
(file)
--- a/
src/search.cpp
+++ b/
src/search.cpp
@@
-436,7
+436,7
@@
void think(const Position &pos, bool infinite, bool ponder, int side_to_move,
MaxSearchTime = myTime / 30 + myIncrement;
AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
} else { // Blitz game without increment
- MaxSearchTime = myTime / 40;
+ MaxSearchTime = myTime / 30;
AbsoluteMaxSearchTime = myTime / 8;
}
}