void ParseGameHistory P((char *game));
void ParseBoard12 P((char *string));
+void KeepAlive P((void));
void StartClocks P((void));
void SwitchClocks P((void));
void StopClocks P((void));
int whiteNPS, blackNPS; /* [HGM] nps: for easily making clocks aware of NPS */
VariantClass currentlyInitializedVariant; /* [HGM] variantswitch */
int lastIndex = 0; /* [HGM] autoinc: last game/position used in match mode */
+Boolean connectionAlive;/* [HGM] alive: ICS connection status from probing */
int opponentKibitzes;
int lastSavedGame; /* [HGM] save: ID of game */
char chatPartner[MAX_CHAT][MSG_SIZ]; /* [HGM] chat: list of chatting partners */
AddInputSource(icsPR, FALSE, read_from_ics, &telnetISR);
fromUserISR =
AddInputSource(NoProc, FALSE, read_from_player, &fromUserISR);
+ if(appData.keepAlive) // [HGM] alive: schedule sending of dummy 'date' command
+ ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
} else if (appData.noChessProgram) {
SetNCPMode();
} else {
void
KeepAlive()
{ // [HGM] alive: periodically send dummy (date) command to ICS to prevent time-out
+ if(!connectionAlive) DisplayFatalError("No response from ICS", 0, 1);
+ connectionAlive = FALSE; // only sticks if no response to 'date' command.
SendToICS("date\n");
if(appData.keepAlive) ScheduleDelayedEvent(KeepAlive, appData.keepAlive*60*1000);
}
char talker[MSG_SIZ]; // [HGM] chat
int channel;
+ connectionAlive = TRUE; // [HGM] alive: I think, therefore I am...
+
if (appData.debugMode) {
if (!error) {
fprintf(debugFP, "<ICS: ");