{ VariantBerolina,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("berolina *")},
{ VariantAtomic, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("atomic")},
{ VariantTwoKings,SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_("two kings")},
-{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
+{ -1, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
{ VariantSpartan,SAME_ROW, 135, NULL, (void*) &Pick, "#FF0000", NULL, Button, N_("Spartan")},
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, N_("Board size ( -1 = default for selected variant):")},
{ 0, -1, BOARD_RANKS-1, NULL, (void*) &ranksTmp, "", NULL, Spin, N_("Number of Board Ranks:") },
{ VariantCourier, SAME_ROW,135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("courier (12x8)")},
{ VariantChuChess, 0, 135, NULL, (void*) &Pick, "#BFBFBF", NULL, Button, N_("chu chess (10x10)")},
{ VariantChu, SAME_ROW, 135, NULL, (void*) &Pick, "#BFFFBF", NULL, Button, N_("chu shogi (12x12)")},
-//{ VariantNormal, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
+//{ -1, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, Button, N_(" ")}, // dummy, to have good alignment
// optional buttons for engine-defined variants
{ VariantUnknown, 0, 135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL },
{ VariantUnknown, SAME_ROW,135, NULL, (void*) &Pick, "#FFFFFF", NULL, -1, NULL },
if(!(last&1)) { // odd number, add filler
ASSIGN(variantDescriptors[start+last+1].name, " ");
variantDescriptors[start+last+1].type = Button;
+ variantDescriptors[start+last+1].value = -1;
}
safeStrCpy(buf, engineVariant, MSG_SIZ); *engineVariant = NULLCHAR; // yeghh...
GenericPopUp(variantDescriptors, _("New Variant"), TransientDlg, BoardWindow, MODAL, 0);