outside world in ASCII. In a similar way, the different rank numbering
systems (starting at rank 0 or 1) are implemented by redefining '1'.
*/
-#define BOARD_RANKS 11 /* [HGM] for in declarations */
+#define BOARD_RANKS 17 /* [HGM] for in declarations */
#define BOARD_FILES 16 /* [HGM] for in declarations */
#define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */
#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
#if __GNUC__ && !defined(_winmajor)\r
#define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */\r
#else\r
+\r
#if defined(_winmajor)\r
#define oldDialog (_winmajor < 4)\r
#else\r
InitDrawingColors();\r
screenHeight = GetSystemMetrics(SM_CYSCREEN);\r
screenWidth = GetSystemMetrics(SM_CXSCREEN);\r
+ InitPosition(0); // to set nr of ranks and files, which might be non-default through command-line args\r
for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {\r
/* Compute window size for each board size, and use the largest\r
size that fits on this screen as the default. */\r
\r
/* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */\r
if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;\r
+ if(boardSize == -1) return; // no size defined yet; abort (to allow early call of InitPosition)\r
oldBoardSize = boardSize;\r
\r
if(boardSize != SizeMiddling && boardSize != SizePetite && boardSize != SizeBulky && !appData.useFont)\r
boardSize = SizeMiddling;\r
}\r
}\r
- if(!appData.useFont && boardSize == SizePetite && (v == VariantShogi || v == VariantKnightmate)) boardSize = SizeMiddling; // no Unicorn in Petite\r
+ if(!appData.useFont && boardSize == SizePetite && (v == VariantKnightmate)) boardSize = SizeMiddling; // no Unicorn in Petite\r
\r
oldRect.left = wpMain.x; //[HGM] placement: remember previous window params\r
oldRect.top = wpMain.y;\r
nnew = RealizePalette(hdc);\r
if (nnew > 0) {\r
paletteChanged = TRUE;\r
+\r
InvalidateRect(hwnd, &boardRect, FALSE);\r
}\r
ReleaseDC(hwnd, hdc);\r
InitTextures();\r
if(new) InitDrawingColors();\r
fontBitmapSquareSize = 0; // request creation of new font pieces\r
- InitDrawingSizes(-2, 0);\r
+ InitDrawingSizes(boardSize, 0);\r
InvalidateRect(hwndMain, NULL, TRUE);\r
}\r