Because the entries in Edit and Mode menu were pure duplicats, the
entries in the wrong menu (Edit) were checkmarked while active. By
defining different IDs for those in the Edit menu, those in the Mode
menu are checkmarked again.
#define IDM_TimeControl 131\r
#define IDM_LoadOptions 132\r
#define IDM_SaveOptions 133\r
+#define IDM_EditGame2 134\r
+#define IDM_EditPosition2 135\r
#define IDM_CommPort 147\r
#define IDM_EditComment 148\r
#define IDM_LoadNextGame 149\r
break;\r
\r
case IDM_EditGame:\r
+ case IDM_EditGame2:\r
EditGameEvent();\r
SAY("edit game");\r
break;\r
\r
case IDM_EditPosition:\r
+ case IDM_EditPosition2:\r
EditPositionEvent();\r
SAY("enter a FEN string or setup a position on the board using the control R pop up menu");\r
break;\r
MENUITEM "P&aste Position From Clipboard\tCtrl+Shift+V", \r
IDM_PasteAny\r
MENUITEM SEPARATOR\r
- MENUITEM "&Edit Game\tCtrl+E", IDM_EditGame\r
- MENUITEM "E&dit Position\tCtrl+Shift+E",IDM_EditPosition\r
+ MENUITEM "&Edit Game\tCtrl+E", IDM_EditGame2\r
+ MENUITEM "E&dit Position\tCtrl+Shift+E",IDM_EditPosition2\r
MENUITEM SEPARATOR\r
MENUITEM "Edit Ta&gs...", IDM_EditTags\r
MENUITEM "Edit &Comment...", IDM_EditComment\r