At least for variants that use unorthodox pieces, so that switching back
to using bitmaps is not really an option anyway.
if (appData.blindfold) return;\r
\r
/* [AS] Use font-based pieces if needed */\r
- if( fontBitmapSquareSize >= 0 && squareSize > 32 ) {\r
+ if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {\r
/* Create piece bitmaps, or do nothing if piece set is up to date */\r
CreatePiecesFromFont();\r
\r