int zippyReplayTimeout; /*seconds*/
int zippyShortGame; /* [HGM] aborter */
#endif
-
+ Boolean lowTimeWarning; /* [HGM] low time */
char *lowTimeWarningColor;
- Boolean lowTimeWarning;
+
char *serverMovesName;
Boolean suppressLoadMoves;
int serverPause;
char buf[MSG_SIZ];
Arg args[16];
+ /* check for low time warning */
Pixel foregroundOrWarningColor = timerForegroundPixel;
- if (timer > 0
- && appData.lowTimeWarning
- && (timer / 1000) < appData.icsAlarmTime)
-
+ if (timer > 0 &&
+ appData.lowTimeWarning &&
+ (timer / 1000) < appData.icsAlarmTime)
foregroundOrWarningColor = lowTimeWarningColor;
if (appData.clockMode) {