*/
MenuItem fileMenu[] = {
- {N_("New Game Ctrl+N"), "NewGame", ResetGameEvent},
- {N_("New Shuffle Game ..."), "NewShuffleGame", ShuffleMenuProc},
- {N_("New Variant ... Alt+Shift+V"), "NewVariant", NewVariantProc}, // [HGM] variant: not functional yet
- {"----", NULL, NothingProc},
- {N_("Load Game Ctrl+O"), "LoadGame", LoadGameProc, CHECK},
- {N_("Load Position Ctrl+Shift+O"), "LoadPosition", LoadPositionProc},
-// {N_("Load Next Game"), "LoadNextGame", LoadNextGameProc},
-// {N_("Load Previous Game"), "LoadPreviousGame", LoadPrevGameProc},
-// {N_("Reload Same Game"), "ReloadSameGame", ReloadGameProc},
- {N_("Next Position Shift+PgDn"), "LoadNextPosition", LoadNextPositionProc},
- {N_("Prev Position Shift+PgUp"), "LoadPreviousPosition", LoadPrevPositionProc},
- {"----", NULL, NothingProc},
-// {N_("Reload Same Position"), "Reload Same Position", ReloadPositionProc},
- {N_("Save Game Ctrl+S"), "SaveGame", SaveGameProc},
- {N_("Save Position Ctrl+Shift+S"), "SavePosition", SavePositionProc},
- {N_("Save Games as Book"), "CreateBook", CreateBookDelayed},
- {"----", NULL, NothingProc},
- {N_("Mail Move"), "MailMove", MailMoveEvent},
- {N_("Reload CMail Message"), "ReloadCMailMessage", ReloadCmailMsgProc},
- {"----", NULL, NothingProc},
- {N_("Quit Ctr+Q"), "Quit", QuitProc},
- {NULL, NULL, NULL}
+ {N_("New Game"), "<Ctrl>n", "NewGame", ResetGameEvent},
+ {N_("New Shuffle Game ..."), NULL, "NewShuffleGame", ShuffleMenuProc},
+ {N_("New Variant ..."), "<Alt><Shift>v", "NewVariant", NewVariantProc},// [HGM] variant: not functional yet
+ {"----", NULL, NULL, NothingProc},
+ {N_("Load Game"), "<Ctrl>o", "LoadGame", LoadGameProc, CHECK},
+ {N_("Load Position"), "<Ctrl><Shift>o", "LoadPosition", LoadPositionProc},
+ {N_("Next Position"), "<Shift>Page_Down", "LoadNextPosition", LoadNextPositionProc},
+ {N_("Prev Position"), "<Shift>Page_Up", "LoadPreviousPosition", LoadPrevPositionProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Save Game"), "<Ctrl>s", "SaveGame", SaveGameProc},
+ {N_("Save Position"), "<Ctrl><Shift>s", "SavePosition", SavePositionProc},
+ {N_("Save Games as Book"), NULL, "CreateBook", CreateBookDelayed},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Mail Move"), NULL, "MailMove", MailMoveEvent},
+ {N_("Reload CMail Message"), NULL, "ReloadCMailMessage", ReloadCmailMsgProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Quit "), "<Ctrl>q", "Quit", QuitProc},
+ {NULL, NULL, NULL, NULL}
};
MenuItem editMenu[] = {
- {N_("Copy Game Ctrl+C"), "CopyGame", CopyGameProc},
- {N_("Copy Position Ctrl+Shift+C"), "CopyPosition", CopyPositionProc},
- {N_("Copy Game List"), "CopyGameList", CopyGameListProc},
- {"----", NULL, NothingProc},
- {N_("Paste Game Ctrl+V"), "PasteGame", PasteGameProc},
- {N_("Paste Position Ctrl+Shift+V"), "PastePosition", PastePositionProc},
- {"----", NULL, NothingProc},
- {N_("Edit Game Ctrl+E"), "EditGame", EditGameEvent},
- {N_("Edit Position Ctrl+Shift+E"), "EditPosition", EditPositionEvent},
- {N_("Edit Tags"), "EditTags", EditTagsProc},
- {N_("Edit Comment"), "EditComment", EditCommentProc},
- {N_("Edit Book"), "EditBook", EditBookEvent},
- {"----", NULL, NothingProc},
- {N_("Revert Home"), "Revert", RevertProc},
- {N_("Annotate"), "Annotate", AnnotateProc},
- {N_("Truncate Game End"), "TruncateGame", TruncateGameEvent},
- {"----", NULL, NothingProc},
- {N_("Backward Alt+Left"), "Backward", BackwardEvent},
- {N_("Forward Alt+Right"), "Forward", ForwardEvent},
- {N_("Back to Start Alt+Home"), "BacktoStart", ToStartEvent},
- {N_("Forward to End Alt+End"), "ForwardtoEnd", ToEndEvent},
- {NULL, NULL, NULL}
+ {N_("Copy Game"), "<Ctrl>c", "CopyGame", CopyGameProc},
+ {N_("Copy Position"), "<Ctrl><Shift>c", "CopyPosition", CopyPositionProc},
+ {N_("Copy Game List"), NULL, "CopyGameList", CopyGameListProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Paste Game"), "<Ctrl>v", "PasteGame", PasteGameProc},
+ {N_("Paste Position"), "<Ctrl><Shift>v", "PastePosition", PastePositionProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Edit Game"), "<Ctrl>e", "EditGame", EditGameEvent},
+ {N_("Edit Position"), "<Ctrl><Shift>e", "EditPosition", EditPositionEvent},
+ {N_("Edit Tags"), NULL, "EditTags", EditTagsProc},
+ {N_("Edit Comment"), NULL, "EditComment", EditCommentProc},
+ {N_("Edit Book"), NULL, "EditBook", EditBookEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Revert"), "Home", "Revert", RevertProc},
+ {N_("Annotate"), NULL, "Annotate", AnnotateProc},
+ {N_("Truncate Game"), "End", "TruncateGame", TruncateGameEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Backward"), "<Alt>Left", "Backward", BackwardEvent},
+ {N_("Forward"), "<Alt>Right", "Forward", ForwardEvent},
+ {N_("Back to Start"), "<Alt>Home", "BacktoStart", ToStartEvent},
+ {N_("Forward to End"), "<Alt>End", "ForwardtoEnd", ToEndEvent},
+ {NULL, NULL, NULL, NULL}
};
MenuItem viewMenu[] = {
- {N_("Flip View F2"), "FlipView", FlipViewProc, CHECK},
- {"----", NULL, NothingProc},
- {N_("Engine Output Alt+Shift+O"), "EngineOutput", EngineOutputProc, CHECK},
- {N_("Move History Alt+Shift+H"), "MoveHistory", HistoryShowProc, CHECK}, // [HGM] hist: activate 4.2.7 code
- {N_("Evaluation Graph Alt+Shift+E"), "EvaluationGraph", EvalGraphProc, CHECK},
- {N_("Game List Alt+Shift+G"), "GameList", ShowGameListProc, CHECK},
- {N_("ICS text menu"), "ICStextmenu", IcsTextProc, CHECK},
- {"----", NULL, NothingProc},
- {N_("Tags"), "Tags", EditTagsProc, CHECK},
- {N_("Comments"), "Comments", EditCommentProc, CHECK},
- {N_("ICS Input Box"), "ICSInputBox", IcsInputBoxProc, CHECK},
- {N_("Open Chat Window"), "OpenChatWindow", ChatProc, CHECK},
- {"----", NULL, NothingProc},
- {N_("Board..."), "Board", BoardOptionsProc},
- {N_("Game List Tags..."), "GameListTags", GameListOptionsProc},
- {NULL, NULL, NULL}
+ {N_("Flip View"), "F2", "FlipView", FlipViewProc, CHECK},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Engine Output"), "<Alt><Shift>o", "EngineOutput", EngineOutputProc, CHECK},
+ {N_("Move History"), "<Alt><Shift>h", "MoveHistory", HistoryShowProc, CHECK}, // [HGM] hist: activate 4.2.7 code
+ {N_("Evaluation Graph"), "<Alt><Shift>e", "EvaluationGraph", EvalGraphProc, CHECK},
+ {N_("Game List"), "<Alt><Shift>g", "GameList", ShowGameListProc, CHECK},
+ {N_("ICS text menu"), NULL, "ICStextmenu", IcsTextProc, CHECK},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Tags"), NULL, "Tags", EditTagsProc, CHECK},
+ {N_("Comments"), NULL, "Comments", EditCommentProc, CHECK},
+ {N_("ICS Input Box"), NULL, "ICSInputBox", IcsInputBoxProc, CHECK},
+ {N_("Open Chat Window"), NULL, "OpenChatWindow", ChatProc, CHECK},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Board..."), NULL, "Board", BoardOptionsProc},
+ {N_("Game List Tags..."), NULL, "GameListTags", GameListOptionsProc},
+ {NULL, NULL, NULL, NULL}
};
MenuItem modeMenu[] = {
- {N_("Machine White Ctrl+W"), "MachineWhite", MachineWhiteEvent, RADIO },
- {N_("Machine Black Ctrl+B"), "MachineBlack", MachineBlackEvent, RADIO },
- {N_("Two Machines Ctrl+T"), "TwoMachines", TwoMachinesEvent, RADIO },
- {N_("Analysis Mode Ctrl+A"), "AnalysisMode", (MenuProc*) AnalyzeModeEvent, RADIO},
- {N_("Analyze Game Ctrl+G"), "AnalyzeFile", AnalyzeFileEvent, RADIO },
- {N_("Edit Game Ctrl+E"), "EditGame", EditGameEvent, RADIO },
- {N_("Edit Position Ctrl+Shift+E"), "EditPosition", EditPositionEvent, RADIO },
- {N_("Training"), "Training", TrainingEvent, RADIO },
- {N_("ICS Client"), "ICSClient", IcsClientEvent, RADIO },
- {"----", NULL, NothingProc},
- {N_("Machine Match"), "MachineMatch", MatchProc, CHECK },
- {N_("Pause Pause"), "Pause", PauseEvent, CHECK },
- {NULL, NULL, NULL}
+ {N_("Machine White"), "<Ctrl>w", "MachineWhite", MachineWhiteEvent, RADIO },
+ {N_("Machine Black"), "<Ctrl>b", "MachineBlack", MachineBlackEvent, RADIO },
+ {N_("Two Machines"), "<Ctrl>t", "TwoMachines", TwoMachinesEvent, RADIO },
+ {N_("Analysis Mode"), "<Ctrl>a", "AnalysisMode", (MenuProc*) AnalyzeModeEvent, RADIO },
+ {N_("Analyze Game"), "<Ctrl>g", "AnalyzeFile", AnalyzeFileEvent, RADIO },
+ {N_("Edit Game"), "<Ctrl>e", "EditGame", EditGameEvent, RADIO },
+ {N_("Edit Position"), "<Ctrl><Shift>e", "EditPosition", EditPositionEvent, RADIO },
+ {N_("Training"), NULL, "Training", TrainingEvent, RADIO },
+ {N_("ICS Client"), NULL, "ICSClient", IcsClientEvent, RADIO },
+ {"----", NULL, NULL, NothingProc},
+ {N_("Machine Match"), NULL, "MachineMatch", MatchProc, CHECK },
+ {N_("Pause"), "Pause", "Pause", PauseEvent, CHECK },
+ {NULL, NULL, NULL, NULL}
};
MenuItem actionMenu[] = {
- {N_("Accept F3"), "Accept", AcceptEvent},
- {N_("Decline F4"), "Decline", DeclineEvent},
- {N_("Rematch F12"), "Rematch", RematchEvent},
- {"----", NULL, NothingProc},
- {N_("Call Flag F5"), "CallFlag", CallFlagEvent},
- {N_("Draw F6"), "Draw", DrawEvent},
- {N_("Adjourn F7"), "Adjourn", AdjournEvent},
- {N_("Abort F8"),"Abort", AbortEvent},
- {N_("Resign F9"), "Resign", ResignEvent},
- {"----", NULL, NothingProc},
- {N_("Stop Observing F10"), "StopObserving", StopObservingEvent},
- {N_("Stop Examining F11"), "StopExamining", StopExaminingEvent},
- {N_("Upload to Examine"), "UploadtoExamine", UploadGameEvent},
- {"----", NULL, NothingProc},
- {N_("Adjudicate to White"), "AdjudicatetoWhite", AdjuWhiteProc},
- {N_("Adjudicate to Black"), "AdjudicatetoBlack", AdjuBlackProc},
- {N_("Adjudicate Draw"), "AdjudicateDraw", AdjuDrawProc},
- {NULL, NULL, NULL}
+ {N_("Accept"), "F3", "Accept", AcceptEvent},
+ {N_("Decline"), "F4", "Decline", DeclineEvent},
+ {N_("Rematch"), "F12", "Rematch", RematchEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Call Flag"), "F5", "CallFlag", CallFlagEvent},
+ {N_("Draw"), "F6", "Draw", DrawEvent},
+ {N_("Adjourn"), "F7", "Adjourn", AdjournEvent},
+ {N_("Abort"), "F8", "Abort", AbortEvent},
+ {N_("Resign"), "F9", "Resign", ResignEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Stop Observing"), "F10", "StopObserving", StopObservingEvent},
+ {N_("Stop Examining"), "F11", "StopExamining", StopExaminingEvent},
+ {N_("Upload to Examine"), NULL, "UploadtoExamine", UploadGameEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Adjudicate to White"), NULL, "AdjudicatetoWhite", AdjuWhiteProc},
+ {N_("Adjudicate to Black"), NULL, "AdjudicatetoBlack", AdjuBlackProc},
+ {N_("Adjudicate Draw"), NULL, "AdjudicateDraw", AdjuDrawProc},
+ {NULL, NULL, NULL, NULL}
};
MenuItem engineMenu[100] = {
- {N_("Load New 1st Engine ..."), "LoadNew1stEngine", LoadEngine1Proc},
- {N_("Load New 2nd Engine ..."), "LoadNew2ndEngine", LoadEngine2Proc},
- {"----", NULL, NothingProc},
- {N_("Engine #1 Settings ..."), "Engine#1Settings", FirstSettingsProc},
- {N_("Engine #2 Settings ..."), "Engine#2Settings", SecondSettingsProc},
- {"----", NULL, NothingProc},
- {N_("Hint"), "Hint", HintEvent},
- {N_("Book"), "Book", BookEvent},
- {"----", NULL, NothingProc},
- {N_("Move Now Ctrl+M"), "MoveNow", MoveNowEvent},
- {N_("Retract Move Ctrl+X"), "RetractMove", RetractMoveEvent},
- {NULL, NULL, NULL}
+ {N_("Load New 1st Engine ..."), NULL, "LoadNew1stEngine", LoadEngine1Proc},
+ {N_("Load New 2nd Engine ..."), NULL, "LoadNew2ndEngine", LoadEngine2Proc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Engine #1 Settings ..."), NULL, "Engine#1Settings", FirstSettingsProc},
+ {N_("Engine #2 Settings ..."), NULL, "Engine#2Settings", SecondSettingsProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Hint"), NULL, "Hint", HintEvent},
+ {N_("Book"), NULL, "Book", BookEvent},
+ {"----", NULL, NULL, NothingProc},
+ {N_("Move Now"), "<Ctrl>m", "MoveNow", MoveNowEvent},
+ {N_("Retract Move"), "<Ctrl>x", "RetractMove", RetractMoveEvent},
+ {NULL, NULL, NULL, NULL}
};
MenuItem optionsMenu[] = {
#ifdef OPTIONSDIALOG
- {N_("General ..."), "General", OptionsProc},
+ {N_("General ..."), NULL, "General", OptionsProc},
#endif
- {N_("Time Control ... Alt+Shift+T"), "TimeControl", TimeControlProc},
- {N_("Common Engine ... Alt+Shift+U"), "CommonEngine", UciMenuProc},
- {N_("Adjudications ... Alt+Shift+J"), "Adjudications", EngineMenuProc},
- {N_("ICS ..."), "ICS", IcsOptionsProc},
- {N_("Match ..."), "Match", MatchOptionsProc},
- {N_("Load Game ..."), "LoadGame", LoadOptionsProc},
- {N_("Save Game ..."), "SaveGame", SaveOptionsProc},
-// {N_(" ..."), "", OptionsProc},
- {N_("Game List ..."), "GameList", GameListOptionsProc},
- {N_("Sounds ..."), "Sounds", SoundOptionsProc},
- {"----", NULL, NothingProc},
+ {N_("Time Control ..."), "<Alt><Shift>t", "TimeControl", TimeControlProc},
+ {N_("Common Engine ..."), "<Alt><Shift>u", "CommonEngine", UciMenuProc},
+ {N_("Adjudications ..."), "<Alt><Shift>j", "Adjudications", EngineMenuProc},
+ {N_("ICS ..."), NULL, "ICS", IcsOptionsProc},
+ {N_("Match ..."), NULL, "Match", MatchOptionsProc},
+ {N_("Load Game ..."), NULL, "LoadGame", LoadOptionsProc},
+ {N_("Save Game ..."), NULL, "SaveGame", SaveOptionsProc},
+ {N_("Game List ..."), NULL, "GameList", GameListOptionsProc},
+ {N_("Sounds ..."), NULL, "Sounds", SoundOptionsProc},
+ {"----", NULL, NULL, NothingProc},
#ifndef OPTIONSDIALOG
- {N_("Always Queen Ctrl+Shift+Q"), "AlwaysQueen", AlwaysQueenProc},
- {N_("Animate Dragging"), "AnimateDragging", AnimateDraggingProc},
- {N_("Animate Moving Ctrl+Shift+A"), "AnimateMoving", AnimateMovingProc},
- {N_("Auto Flag Ctrl+Shift+F"), "AutoFlag", AutoflagProc},
- {N_("Auto Flip View"), "AutoFlipView", AutoflipProc},
- {N_("Blindfold"), "Blindfold", BlindfoldProc},
- {N_("Flash Moves"), "FlashMoves", FlashMovesProc},
+ {N_("Always Queen"), "<Ctrl><Shift>q", "AlwaysQueen", AlwaysQueenProc},
+ {N_("Animate Dragging"), NULL, "AnimateDragging", AnimateDraggingProc},
+ {N_("Animate Moving"), "<Ctrl><Shift>a", "AnimateMoving", AnimateMovingProc},
+ {N_("Auto Flag"), "<Ctrl><Shift>f", "AutoFlag", AutoflagProc},
+ {N_("Auto Flip View"), NULL, "AutoFlipView", AutoflipProc},
+ {N_("Blindfold"), NULL, "Blindfold", BlindfoldProc},
+ {N_("Flash Moves"), NULL, "FlashMoves", FlashMovesProc},
#if HIGHDRAG
- {N_("Highlight Dragging"), "HighlightDragging", HighlightDraggingProc},
+ {N_("Highlight Dragging"), NULL, "HighlightDragging", HighlightDraggingProc},
#endif
- {N_("Highlight Last Move"), "HighlightLastMove", HighlightLastMoveProc},
- {N_("Highlight With Arrow"), "HighlightWithArrow", HighlightArrowProc},
- {N_("Move Sound"), "MoveSound", MoveSoundProc},
-// {N_("ICS Alarm"), "ICSAlarm", IcsAlarmProc},
- {N_("One-Click Moving"), "OneClickMoving", OneClickProc},
- {N_("Periodic Updates"), "PeriodicUpdates", PeriodicUpdatesProc},
- {N_("Ponder Next Move Ctrl+Shift+P"), "PonderNextMove", PonderNextMoveProc},
- {N_("Popup Exit Message"), "PopupExitMessage", PopupExitMessageProc},
- {N_("Popup Move Errors"), "PopupMoveErrors", PopupMoveErrorsProc},
-// {N_("Premove"), "Premove", PremoveProc},
- {N_("Show Coords"), "ShowCoords", ShowCoordsProc},
- {N_("Hide Thinking Ctrl+Shift+H"), "HideThinking", HideThinkingProc},
- {N_("Test Legality Ctrl+Shift+L"), "TestLegality", TestLegalityProc},
- {"----", NULL, NothingProc},
+ {N_("Highlight Last Move"), NULL, "HighlightLastMove", HighlightLastMoveProc},
+ {N_("Highlight With Arrow"), NULL, "HighlightWithArrow", HighlightArrowProc},
+ {N_("Move Sound"), NULL, "MoveSound", MoveSoundProc},
+ {N_("One-Click Moving"), NULL, "OneClickMoving", OneClickProc},
+ {N_("Periodic Updates"), NULL, "PeriodicUpdates", PeriodicUpdatesProc},
+ {N_("Ponder Next Move"), "<Ctrl><Shift>p", "PonderNextMove", PonderNextMoveProc},
+ {N_("Popup Exit Message"), NULL, "PopupExitMessage", PopupExitMessageProc},
+ {N_("Popup Move Errors"), NULL, "PopupMoveErrors", PopupMoveErrorsProc},
+ {N_("Show Coords"), NULL, "ShowCoords", ShowCoordsProc},
+ {N_("Hide Thinking"), "<Ctrl><Shift>h", "HideThinking", HideThinkingProc},
+ {N_("Test Legality"), "<Ctrl><Shift>l", "TestLegality", TestLegalityProc},
+ {"----", NULL, NULL, NothingProc},
#endif
- {N_("Save Settings Now"), "SaveSettingsNow", SaveSettingsProc},
- {N_("Save Settings on Exit"), "SaveSettingsonExit", SaveOnExitProc, CHECK },
- {NULL, NULL, NULL}
+ {N_("Save Settings Now"), NULL, "SaveSettingsNow", SaveSettingsProc},
+ {N_("Save Settings on Exit"), NULL, "SaveSettingsonExit", SaveOnExitProc, CHECK },
+ {NULL, NULL, NULL, NULL}
};
MenuItem helpMenu[] = {
- {N_("Info XBoard"), "InfoXBoard", InfoProc},
- {N_("Man XBoard F1"), "ManXBoard", ManProc},
- {"----", NULL, NothingProc},
- {N_("XBoard Home Page"), "XBoardHomePage", HomePageProc},
- {N_("On-line User Guide"), "On-lineUserGuide", GuideProc},
- {N_("Development News"), "DevelopmentNews", NewsPageProc},
- {N_("e-Mail Bug Report"), "e-MailBugReport", BugReportProc},
- {"----", NULL, NothingProc},
- {N_("About XBoard"), "AboutXBoard", AboutProc},
- {NULL, NULL, NULL}
+ {N_("Info XBoard"), NULL, "InfoXBoard", InfoProc},
+ {N_("Man XBoard"), "F1", "ManXBoard", ManProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("XBoard Home Page"), NULL, "XBoardHomePage", HomePageProc},
+ {N_("On-line User Guide"), NULL, "On-lineUserGuide", GuideProc},
+ {N_("Development News"), NULL, "DevelopmentNews", NewsPageProc},
+ {N_("e-Mail Bug Report"), NULL, "e-MailBugReport", BugReportProc},
+ {"----", NULL, NULL, NothingProc},
+ {N_("About XBoard"), NULL, "AboutXBoard", AboutProc},
+ {NULL, NULL, NULL, NULL}
};
MenuItem noMenu[] = {
- { "", "LoadNextGame", LoadNextGameProc },
- { "", "LoadPrevGame", LoadPrevGameProc },
- { "", "ReloadGame", ReloadGameProc },
- { "", "ReloadPosition", ReloadPositionProc },
+ { "", "<Alt>Next" ,"LoadNextGame", LoadNextGameProc },
+ { "", "<Alt>Prior" ,"LoadPrevGame", LoadPrevGameProc },
+ { "", NULL,"ReloadGame", ReloadGameProc },
+ { "", NULL,"ReloadPosition", ReloadPositionProc },
#ifndef OPTIONSDIALOG
- { "", "AlwaysQueen", AlwaysQueenProc },
- { "", "AnimateDragging", AnimateDraggingProc },
- { "", "AnimateMoving", AnimateMovingProc },
- { "", "Autoflag", AutoflagProc },
- { "", "Autoflip", AutoflipProc },
- { "", "Blindfold", BlindfoldProc },
- { "", "FlashMoves", FlashMovesProc },
+ { "", NULL,"AlwaysQueen", AlwaysQueenProc },
+ { "", NULL,"AnimateDragging", AnimateDraggingProc },
+ { "", NULL,"AnimateMoving", AnimateMovingProc },
+ { "", NULL,"Autoflag", AutoflagProc },
+ { "", NULL,"Autoflip", AutoflipProc },
+ { "", NULL,"Blindfold", BlindfoldProc },
+ { "", NULL,"FlashMoves", FlashMovesProc },
#if HIGHDRAG
- { "", "HighlightDragging", HighlightDraggingProc },
+ { "", NULL,"HighlightDragging", HighlightDraggingProc },
#endif
- { "", "HighlightLastMove", HighlightLastMoveProc },
-// { "", "IcsAlarm", IcsAlarmProc },
- { "", "MoveSound", MoveSoundProc },
- { "", "PeriodicUpdates", PeriodicUpdatesProc },
- { "", "PopupExitMessage", PopupExitMessageProc },
- { "", "PopupMoveErrors", PopupMoveErrorsProc },
-// { "", "Premove", PremoveProc },
- { "", "ShowCoords", ShowCoordsProc },
- { "", "ShowThinking", ShowThinkingProc },
- { "", "HideThinking", HideThinkingProc },
- { "", "TestLegality", TestLegalityProc },
+ { "", NULL,"HighlightLastMove", HighlightLastMoveProc },
+ { "", NULL,"MoveSound", MoveSoundProc },
+ { "", NULL,"PeriodicUpdates", PeriodicUpdatesProc },
+ { "", NULL,"PopupExitMessage", PopupExitMessageProc },
+ { "", NULL,"PopupMoveErrors", PopupMoveErrorsProc },
+ { "", NULL,"ShowCoords", ShowCoordsProc },
+ { "", NULL,"ShowThinking", ShowThinkingProc },
+ { "", NULL,"HideThinking", HideThinkingProc },
+ { "", NULL,"TestLegality", TestLegalityProc },
#endif
- { "", "AboutGame", AboutGameEvent },
- { "", "DebugProc", DebugProc },
- { "", "Nothing", NothingProc },
- {NULL, NULL, NULL}
+ { "", NULL,"AboutGame", AboutGameEvent },
+ { "", "<Ctrl>d" ,"DebugProc", DebugProc },
+ { "", NULL,"Nothing", NothingProc },
+ {NULL, NULL, NULL, NULL}
};
Menu menuBar[] = {
int i=0;
char buf[MSG_SIZ], *p;
MenuItem *menuTab;
- static MenuItem a = { NULL, NULL, NothingProc };
+ static MenuItem a = { NULL, NULL, NULL, NothingProc };
extern Option mainOptions[];
safeStrCpy(buf, menuName, MSG_SIZ);
p = strchr(buf, '.');