Use camel case for piece names
authorFabian Fichter <ianfab@users.noreply.github.com>
Fri, 15 May 2020 12:37:39 +0000 (14:37 +0200)
committerFabian Fichter <ianfab@users.noreply.github.com>
Fri, 15 May 2020 12:37:39 +0000 (14:37 +0200)
src/piece.cpp
src/variants.ini

index ee75411..f37333e 100644 (file)
@@ -112,7 +112,7 @@ namespace {
   }
   PieceInfo* fers_alfil_piece() {
       PieceInfo* p = fers_piece();
-      p->name = "fers_alfil";
+      p->name = "fersAlfil";
       p->betza = "FA";
       PieceInfo* p2 = alfil_piece();
       p->merge(p2);
@@ -221,7 +221,7 @@ namespace {
   }
   PieceInfo* shogi_pawn_piece() {
       PieceInfo* p = new PieceInfo();
-      p->name = "shogi_pawn";
+      p->name = "shogiPawn";
       p->betza = "fW";
       p->stepsQuiet = {NORTH};
       p->stepsCapture = {NORTH};
@@ -237,7 +237,7 @@ namespace {
   }
   PieceInfo* shogi_knight_piece() {
       PieceInfo* p = new PieceInfo();
-      p->name = "shogi_knight";
+      p->name = "shogiKnight";
       p->betza = "fN";
       p->stepsQuiet = {2 * NORTH + WEST, 2 * NORTH + EAST};
       p->stepsCapture = {2 * NORTH + WEST, 2 * NORTH + EAST};
@@ -245,7 +245,7 @@ namespace {
   }
   PieceInfo* euroshogi_knight_piece() {
       PieceInfo* p = shogi_knight_piece();
-      p->name = "euroshogi_knight";
+      p->name = "euroshogiKnight";
       p->betza = "fNsW";
       p->stepsQuiet.push_back(WEST);
       p->stepsQuiet.push_back(EAST);
@@ -263,7 +263,7 @@ namespace {
   }
   PieceInfo* dragon_horse_piece() {
       PieceInfo* p = bishop_piece();
-      p->name = "dragon_horse";
+      p->name = "dragonHorse";
       p->betza = "BW";
       PieceInfo* p2 = wazir_piece();
       p->merge(p2);
@@ -300,7 +300,7 @@ namespace {
   }
   PieceInfo* janggi_cannon_piece() {
       PieceInfo* p = new PieceInfo();
-      p->name = "janggi_cannon";
+      p->name = "janggiCannon";
       p->betza = "pR";
       p->hopperQuiet = {NORTH, EAST, SOUTH, WEST};
       p->hopperCapture = {NORTH, EAST, SOUTH, WEST};
@@ -330,7 +330,7 @@ namespace {
   }
   PieceInfo* janggi_elephant_piece() {
       PieceInfo* p = new PieceInfo();
-      p->name = "janggi_elephant";
+      p->name = "janggiElephant";
       p->betza = "mafsmafW";
       p->stepsQuiet = {SOUTH + 2 * SOUTH_WEST, SOUTH + 2 * SOUTH_EAST,
                        WEST  + 2 * SOUTH_WEST, EAST  + 2 * SOUTH_EAST,
index c2d4f42..0df72f4 100644 (file)
@@ -53,7 +53,7 @@
 # queen
 # fers
 # alfil
-# fers_alfil (=fers+alfil)
+# fersAlfil (=fers+alfil)
 # silver
 # aiwok (=rook+knight+fers)
 # bers (=rook+fers)
 # biskni
 # kniroo
 # rookni
-# shogi_pawn
+# shogiPawn
 # lance
-# shogi_knight
-# euroshogi_knight
+# shogiKnight
+# euroshogiKnight
 # gold
-# dragon_horse
+# dragonHorse
 # clobber
 # breakthrough
 # immobile (piece without moves)
 # cannon
-# janggi_cannon
+# janggiCannon
 # soldier
 # horse
 # elephant
-# janggi_elephant
+# janggiElephant
 # banner (=rook+cannon+horse)
 # wazir
 # commoner (non-royal king)
 # variantTemplate = shogi
 # maxRank = 5
 # maxFile = 5
-# shogi_pawn = p
+# shogiPawn = p
 # silver = s
 # gold = g
 # bishop = b
-# horse = h
+# dragonHorse = h
 # rook = r
 # bers = d
 # king = k