if(v == VariantShogi) {
pngPieceBitmaps[i][(int)WhiteCannon] = pngPieceBitmaps2[i][(int)WhiteKing+1];
pngPieceBitmaps[i][(int)WhiteNightrider] = pngPieceBitmaps2[i][(int)WhiteKing+2];
- pngPieceBitmaps[i][(int)WhiteSilver] = pngPieceBitmaps2[i][(int)WhiteKing+3];
- pngPieceBitmaps[i][(int)WhiteGrasshopper] = pngPieceBitmaps2[i][(int)WhiteKing+4];
+ pngPieceBitmaps[i][(int)WhiteGrasshopper] = pngPieceBitmaps2[i][(int)WhiteKing+3];
+ pngPieceBitmaps[i][(int)WhiteSilver] = pngPieceBitmaps2[i][(int)WhiteKing+4];
pngPieceBitmaps[i][(int)WhiteQueen] = pngPieceBitmaps2[i][(int)WhiteLance];
}
#ifdef GOTHIC
"Canon", "Nightrider", "CrownedBishop", "CrownedRook", "Princess", "Chancellor", "Hawk", "Lance", "Cobra", "Unicorn", "Lion",
"GoldPawn", "HSword", "PromoHorse", "PromoDragon", "Leopard", "PromoSword", "King", "Queen", "Lion", "PromoRook", "PromoHSword",
"Dolphin", "Chancellor", "Unicorn", "Hawk", "Sword", "Princess", "HCrown", "Knight", "Elephant", "PromoBishop", "King",
- "GoldKnight", "GoldLance", "GoldPawn", "GoldSilver", NULL
+ "GoldPawn", "GoldKnight", "GoldLance", "GoldSilver", NULL
};
RsvgHandle *