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Less move count pruning for drop variants
author
Fabian Fichter
<ianfab@users.noreply.github.com>
Tue, 30 Oct 2018 19:11:59 +0000 (20:11 +0100)
committer
Fabian Fichter
<ianfab@users.noreply.github.com>
Wed, 31 Oct 2018 08:49:51 +0000 (09:49 +0100)
crazyhouse STC
LLR: 2.97 (-2.94,2.94) [0.00,10.00]
Total: 1472 W: 780 L: 658 D: 34
http://35.161.250.236:6543/tests/view/
5bd8ad6e6e23db7639060c37
src/search.cpp
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diff --git
a/src/search.cpp
b/src/search.cpp
index
6528572
..
e8a274e
100644
(file)
--- a/
src/search.cpp
+++ b/
src/search.cpp
@@
-895,7
+895,7
@@
moves_loop: // When in check, search starts from here
movedPiece = pos.moved_piece(move);
givesCheck = gives_check(pos, move);
- moveCountPruning = depth < 16 * ONE_PLY
+ moveCountPruning = depth * (1 + pos.captures_to_hand()) < 16 * ONE_PLY
&& moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
// Step 13. Extensions (~70 Elo)