}
}
}
-GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t));
+ if(appData.debugMode) { GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t)); }
quickFlag = 0;
PackGame(boards[scratch]); // for appending end-of-game marker.
DisplayTitle("WinBoard");
lg->position = pos;
lg = (ListGame *) lg->node.succ;
}
-GetTimeMark(&t2);printf("GameListPrepare %ld msec\n", SubtractTimeMarks(&t2,&t));
+ if(appData.debugMode) { GetTimeMark(&t2);printf("GameListPrepare %ld msec\n", SubtractTimeMarks(&t2,&t)); }
DisplayTitle("XBoard");
*st = NULL;
return listLength;