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Fix loading of game with multi-leg moves
author
H.G. Muller
<h.g.muller@hccnet.nl>
Fri, 4 Oct 2013 10:11:27 +0000 (12:11 +0200)
committer
H.G. Muller
<h.g.muller@hccnet.nl>
Sun, 22 Dec 2013 22:32:04 +0000 (23:32 +0100)
backend.c
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diff --git
a/backend.c
b/backend.c
index
4c2afbc
..
71e7099
100644
(file)
--- a/
backend.c
+++ b/
backend.c
@@
-11598,6
+11598,7
@@
LoadGameOneMove (ChessMove readAhead)
toX = currentMoveString[2] - AAA;
toY = currentMoveString[3] - ONE;
promoChar = currentMoveString[4];
+ if(promoChar == ';') promoChar = NULLCHAR;
break;
case WhiteDrop: