char move[2000][10], iniPos[256], hashOpt[20], suspended, ponder, post, hasHash, c, sc='c', suffix[81], varOpt, searching, *binary;\r
int mps, tc, inc, sTime, depth, myTime, hisTime, stm, computer = NONE, memory, oldMem=0, cores, moveNr, lastDepth, lastScore, startTime, debug, flob;\r
int statDepth, statScore, statNodes, statTime, currNr, size, collect, nr, sm, inex, on[500], frc, byo = -1, namOpt, comp;\r
-char currMove[20], moveMap[500][10], /* for analyze mode */ canPonder[20], threadOpt[20], varList[8000], anaOpt[20], backLog[10000], checkOptions[8192] = "Ponder";\r
+char currMove[20], moveMap[500][10], /* for analyze mode */ canPonder[20], threadOpt[20], varList[8000], anaOpt[20], checkOptions[8192] = "Ponder";\r
char pvs[99][999], board[100]; // XQ board for UCCI\r
char *nameWord = "name ", *valueWord = "value ", *wTime = "w", *bTime = "b", *wInc = "winc", *bInc = "binc", newGame; // keywords that differ in UCCI\r
int unit = 1, drawOffer, scores[99], mpvSP, maxDepth, ponderAlways;\r
-volatile int logLen, sentLen;\r
\r
FILE *toE, *fromE, *fromF;\r
int pid;\r
if(*anaOpt) EPRINT((f, "# setoption %s%s %s%s\n", nameWord, anaOpt, valueWord, val));\r
}\r
\r
-int\r
-Release()\r
-{ // send setoption commands backlogged during thinking to engine, aborting ponder or analysis search if necessary\r
- int len = logLen - sentLen, analyse = (searching == 2);\r
- if(len <= 0) return 0;\r
- StopPonder(searching); searching = 0; // force new search if settings change during analysis (multi-PV!)\r
- fwrite(backLog + sentLen, 1, len, toE); sentLen += len; DPRINT("# release %d\n", len);\r
- if(ponder && computer == 1 - stm) StartPonder(moveNr); // (re)start ponder search\r
- return analyse; // return 1 if analysis search should be restarted\r
-}\r
-\r
char *Convert(char *pv)\r
{ // convert Shogi coordinates to WB\r
char *p, *q, c;\r
if(strstr(line+9, "(none)") || strstr(line+9, "null") ||\r
strstr(line+9, "0000")) { printf("%s\n", lastScore < -99999 ? "resign" : "1/2-1/2 {stalemate}"); computer = NONE; }\r
sscanf(line, "bestmove %s", move[moveNr++]);\r
- Release(); // send setoption commands that arrived during search\r
myTime -= (GetTickCount() - startTime)*1.02 + inc; // update own clock, so we can give correct wtime, btime with ponder\r
if(mps && ((moveNr+1)/2) % mps == 0) myTime += tc; if(sTime) myTime = sTime; // new session or move starts\r
stm = WHITE+BLACK - stm;\r
for(difficult=0; !difficult; ) { // read and handle commands that can (or must) be handled during thinking\r
fflush(toE); fflush(stdout);\r
if(!ReadLine(stdin, line)) printf("# EOF\n"), sprintf(line, "quit -1\n");\r
- sscanf(line, "%s", command); DPRINT("# '%s' searching=%d log=%d sent=%d\n", command, searching, logLen, sentLen);\r
+ sscanf(line, "%s", command);\r
if(!strcmp(command, "usermove")) { difficult--; break; } // for efficiency during game play, moves, time & otim are tried first\r
else if(!strcmp(command, "time")) sscanf(line+4, "%d", &myTime), myTime = (10*myTime)/unit;\r
else if(!strcmp(command, "otim")) sscanf(line+4, "%d", &hisTime), hisTime = (10*hisTime)/unit;\r
}\r
else if(!strcmp(command, "hard")) {\r
if(*canPonder) ponder = 1, sprintf(command, "option"), sprintf(line, "option %s=1\n", canPonder); else continue;\r
- }\r
+ } else\r
if(!strcmp(command, "option")) {\r
- char *p;\r
- if(logLen == sentLen) logLen = 0, sentLen = 0; // engine is up to date; reset buffer\r
if(sscanf(line+7, "UCI2WB debug output=%d", &debug) == 1) ; else\r
if(sscanf(line+7, "ponder always=%d", &ponderAlways) == 1) ; else\r
if(sscanf(line+7, "Floating Byoyomi=%d", &flob) == 1) ; else\r
if(sscanf(line+7, "Byoyomi=%d", &byo) == 1) ; else\r
- if(p = strchr(line, '=')) {\r
- *p++ = 0;\r
- if(strstr(checkOptions, line+7)) sprintf(p, "%s\n", atoi(p) ? "true" : "false");\r
- snprintf(backLog+logLen, 9999-logLen, "setoption %s%s %s%s", nameWord, line+7, valueWord, p);\r
- } else snprintf(backLog+logLen, 9999-logLen, "setoption %s%s\n", nameWord, line+7);\r
- DPRINT("# backlog: %s", backLog+logLen); logLen += strlen(backLog+logLen);\r
- if(searching < 3 && Release()) break; // break will restart analysis; pondering is restarted by Release itself\r
+ difficult = 1;\r
}\r
else difficult = 1; // difficult command; terminate loop for easy ones\r
}\r
HandleEngineOutput(); // wait for readyok\r
EPRINT((f, "# u%cinewgame\n", sc)) fflush(toE);\r
}\r
+ else if(!strcmp(command, "option")) {\r
+ char *p;\r
+ if(p = strchr(line, '=')) {\r
+ *p++ = 0;\r
+ if(strstr(checkOptions, line+7)) sprintf(p, "%s\n", atoi(p) ? "true" : "false");\r
+ EPRINT((f, "# setoption %s%s %s%s", nameWord, line+7, valueWord, p));\r
+ } else EPRINT((f, "# setoption %s%s\n", nameWord, line+7));\r
+ }\r
else if(!strcmp(command, "level")) {\r
int sec = 0;\r
sscanf(line, "level %d %d:%d %d", &mps, &tc, &sec, &inc) == 4 ||\r