\r
// TODO:\r
// in GenCapts we do not generate jumps of more than two squares yet\r
-// Chu rules for Lion capture\r
// promotions by pieces with Lion power stepping in & out the zone in same turn\r
// promotion on capture\r
\r
-#define VERSION "0.0"\r
+#define VERSION "0.1beta"\r
\r
//define PATH level==0 || level==1 && path[0] == 0x55893\r
#define PATH 0\r
}\r
#endif\r
\r
-#define BW 24\r
-#define BH 12\r
-#define BSIZE BW*BH*2\r
-#define ZONE 4\r
+#define BW bWidth\r
+#define BH bHeight\r
+#define BHMAX 15\r
+#define BWMAX (2*BHMAX)\r
+#define BSIZE BWMAX*BHMAX\r
+#define ZONE zone\r
\r
#define ONE 0\r
\r
int from, to, piece, victim, new, booty, epSquare, epVictim, ep2Square, ep2Victim, revMoveCount, savKeyL, savKeyH;\r
} UndoInfo;\r
\r
+int bWidth, bHeight, bsize, zone, currentVariant;\r
int stm, xstm, hashKeyH, hashKeyL, framePtr, msp, nonCapts, rootEval, retMSP, retFirst, pvPtr, level, cnt50, chuFlag=1;\r
int nodes, startTime, tlim1, tlim2;\r
Move retMove, moveStack[10000], path[100], repStack[300], pv[1000];\r
\r
#define X 36 /* slider */\r
-#define J -1 /* jump */\r
-#define N -2 /* Knight */\r
+#define N -1 /* Knight */\r
+#define J -2 /* jump */\r
#define D -3 /* linear double move */\r
#define T -4 /* linear triple move */\r
#define L -5 /* true Lion move */\r
"r:fd:sm:vmb:dh:dk:fk:dk:dhb:vm:sm:fdr/.:vo.:ab.:ew:ph:ln:kn:ew.:ab.:vo./:rv.:cs.:fl.:bt:de:bt.:fl.:cs.:rv/ln:sticsgkgsci:stnl";\r
\r
typedef struct {\r
- int boardWidth, boardFiles, zoneDepth, boardRanks; // board sizes\r
+ int boardWidth, boardFiles, boardRanks, zoneDepth; // board sizes\r
char *name; // WinBoard name\r
char *array; // initial position\r
} VariantDesc;\r
\r
int squareKey[BSIZE];\r
\r
-int rawBoard[BSIZE + 11*BW + 6];\r
+int rawBoard[BSIZE + 11*BHMAX + 6];\r
//int attacks[2*BSIZE]; // attack map\r
int attackMaps[200*BSIZE], *attacks = attackMaps;\r
char distance[2*BSIZE]; // distance table\r
char promoBoard[BSIZE];\r
signed char PST[2*BSIZE];\r
\r
-#define board (rawBoard + 6*BW + 3)\r
+#define board (rawBoard + 6*BHMAX + 3)\r
#define dist (distance + BSIZE)\r
\r
PieceDesc *\r
-LookUp (char *name, PieceDesc *list)\r
+ListLookUp (char *name, PieceDesc *list)\r
{ // find piece of given name in list of descriptors\r
int i=0;\r
while(list->name && strcmp(name, list->name)) i++, list++;\r
return (list->name == NULL ? NULL : list);\r
}\r
\r
+PieceDesc *\r
+LookUp (char *name, int var)\r
+{ // search piece of given name in all lists relevant for given variant\r
+ PieceDesc *desc;\r
+ switch(var) {\r
+ case 1: // Dai\r
+ desc = ListLookUp(name, daiPieces);\r
+ if(desc) return desc;\r
+ case 0: // Chu\r
+ return ListLookUp(name, chuPieces);\r
+ }\r
+}\r
+\r
void\r
SqueezeOut (int n)\r
{ // remove piece number n from the mentioned side's piece list (and adapt the reference to the displaced pieces!)\r
for(j=0; j<8; j++) p[i].range[j] = list->range[j^4*(WHITE-stm)];\r
switch(Range(p[i].range)) {\r
case 1: p[i].pst = BH; break;\r
- case 2: p[i].pst = BSIZE; break;\r
- default: p[i].pst = BSIZE + BH; break;\r
+ case 2: p[i].pst = bsize; break;\r
+ default: p[i].pst = bsize + BH; break;\r
}\r
key = (stm == WHITE ? &list->whiteKey : &list->blackKey);\r
if(!*key) *key = ~(myRandom()*myRandom());\r
}\r
\r
void\r
-SetUp(char *array, PieceDesc *list)\r
+SetUp(char *array, int var)\r
{\r
int i, j, n, m, nr, color;\r
char c, *q, name[3];\r
name[0] += 'A' - 'a';\r
if(name[1]) name[1] += 'A' - 'a';\r
} else color = WHITE;\r
- p1 = LookUp(name, list);\r
+ p1 = LookUp(name, var);\r
n = AddPiece(color, p1);\r
p[n].pos = j;\r
if(p1->promoted[0]) {\r
- p2 = LookUp(p1->promoted, list);\r
+ p2 = LookUp(p1->promoted, var);\r
m = AddPiece(color, p2);\r
if(m <= n) n += 2;\r
p[n].promo = m;\r
}\r
\r
void\r
-Init()\r
+Init (int var)\r
{\r
int i, j, k;\r
\r
+ currentVariant = var;\r
+ bWidth = variants[var].boardWidth;\r
+ bHeight = variants[var].boardRanks;\r
+ zone = variants[var].zoneDepth;\r
+ bsize = bWidth*bHeight;\r
+ chuFlag = (var == 0);\r
+\r
for(i= -1; i<9; i++) { // board steps in linear coordinates\r
kStep[i] = STEP(direction[i&7].x, direction[i&7].y); // King\r
nStep[i] = STEP(direction[(i&7)+8].x, direction[(i&7)+8].y); // Knight\r
}\r
\r
// fill distance table\r
- for(i=0; i<BSIZE; i++) {\r
+ for(i=0; i<2*BSIZE; i++) {\r
distance[i] = 0;\r
}\r
for(i=0; i<8; i++)\r
dist[j * kStep[i]] = j;\r
\r
// hash key tables\r
- for(i=0; i<BSIZE; i++) squareKey[i] = ~(myRandom()*myRandom());\r
+ for(i=0; i<bsize; i++) squareKey[i] = ~(myRandom()*myRandom());\r
\r
// board edge\r
- for(i=0; i<BSIZE + 11*BW + 6; i++) rawBoard[i] = EDGE;\r
+ for(i=0; i<BSIZE + 11*BHMAX + 6; i++) rawBoard[i] = EDGE;\r
\r
// promotion zones\r
for(i=0; i<BH; i++) for(j=0; j<BH; j++) {\r
for(i=0; i<BH; i++) for(j=0; j<BH; j++) {\r
int s = BW*i + j, d = BH*(BH-2) - (2*i - BH + 1)*(2*i - BH + 1) - (2*j - BH + 1)*(2*j - BH + 1);\r
PST[BH+s] = d/4 - (i == 0 || i == BH-1 ? 15 : 0) - (j == 0 || j == BH-1 ? 15 : 0);\r
- PST[BSIZE+s] = d/6;\r
- PST[BSIZE+BH+s] = d/12;\r
+ PST[BH*BW+s] = d/6;\r
+ PST[BH*BW+BH+s] = d/12;\r
} \r
}\r
\r
for(i=stm+2; i<=last[stm]; i+=2) {\r
int x = p[i].pos, pFlag = p[i].promoFlag;\r
if(x == ABSENT) continue;\r
- if(x == promoSuppress) pFlag = 0;\r
+ if(x == promoSuppress && chuFlag) pFlag = 0;\r
for(j=0; j<8; j++) {\r
int y, v = kStep[j], r = p[i].range[j];\r
if(r < 0) { // jumping piece, special treatment\r
+ if(r == N) { // pure Knightm do off-ray jump\r
+ NewNonCapture(x, x + nStep[j], pFlag);\r
+ } else\r
if(r >= S) { // in any case, do a jump of 2\r
NewNonCapture(x, x + 2*v, pFlag);\r
- if(r < N) { // Lion power, also single step\r
+ if(r < J) { // Lion power, also single step\r
if(!NewNonCapture(x, x + v, pFlag)) nullMove = x;\r
if(r == L) { // true Lion, also Knight jump\r
v = nStep[j];\r
for(j=0; j<8; j++) {\r
int x = p[i].pos, v = kStep[j], r = p[i].range[j];\r
if(r < 0) { // jumping piece, special treatment\r
+ if(r == N) {\r
+ x += nStep[j];\r
+ if(board[x] != EMPTY && board[x] != EDGE)\r
+ map[2*x + start] += one[8];\r
+ } else\r
if(r >= S) { // in any case, do a jump of 2\r
if(board[x + 2*v] != EMPTY && board[x + 2*v] != EDGE)\r
map[2*(x + 2*v) + start] += one[j];\r
MapFromScratch (int *map)\r
{\r
int i;\r
- for(i=0; i<2*BSIZE; i++) map[i] = 0;\r
+ for(i=0; i<2*bsize; i++) map[i] = 0;\r
MapOneColor(0, last[BLACK], map);\r
MapOneColor(1, last[WHITE], map);\r
}\r
repStack[level+200] = hashKeyH;\r
\r
path[level++] = move;\r
-attacks += 2*BSIZE;\r
+attacks += 2*bsize;\r
MapFromScratch(attacks); // for as long as incremental update does not work.\r
if(PATH) pmap(attacks, stm);\r
if(chuFlag && p[tb.victim].value == 1000) { // verify legality of Lion capture in Chu Shogi\r
score = 0;\r
#endif\r
abortMove:\r
-attacks -= 2*BSIZE;\r
+attacks -= 2*bsize;\r
level--;\r
repetition:\r
UnMake(&tb);\r
int\r
Setup2 (char *fen)\r
{\r
- SetUp(chuArray, chuPieces);\r
+ SetUp(variants[currentVariant].array, currentVariant);\r
sup0 = sup1 = sup2 = ABSENT;\r
rootEval = cnt50 = hashKeyH = hashKeyL = 0;\r
return WHITE;\r
{\r
int i, j, n, sqr, cnt=0;\r
char b[BSIZE], buf[2000], *q;\r
- for(i=0; i<BSIZE; i++) b[i] = 0;\r
+ for(i=0; i<bsize; i++) b[i] = 0;\r
ReadSquare(coords, &sqr);\r
MapFromScratch(attacks);\r
flag=1;\r
int i, score;\r
char inBuf[8000], command[80];\r
\r
- Init();\r
- SetUp(chuArray, chuPieces);\r
+ Init(0); // Chu\r
+ SetUp(chuArray, 0);\r
// pplist();\r
// pboard(board);\r
// pbytes(promoBoard);\r
}\r
if(!strcmp(command, "protover")){\r
printf("feature ping=1 setboard=1 colors=0 usermove=1 memory=1 debug=1 sigint=0 sigterm=0\n");\r
- printf("feature variants=\"chu,12x12+0_fairy\"\n");\r
+ printf("feature variants=\"chu,dai,12x12+0_fairy\"\n");\r
printf("feature myname=\"HaChu " VERSION "\" highlight=1\n");\r
printf("feature option=\"Resign -check 0\"\n"); // example of an engine-defined option\r
printf("feature option=\"Contempt -spin 0 -200 200\"\n"); // and another one\r
if(sscanf(inBuf+7, "Contempt=%d", &contemptFactor) == 1) continue;\r
continue;\r
}\r
+ if(!strcmp(command, "variant")) {\r
+ for(i=0; i<2; i++) {\r
+ sscanf(inBuf+8, "%s", command);\r
+ if(!strcmp(variants[i].name, command)) {\r
+ Init(i); stm = Setup2(NULL); break;\r
+ }\r
+ }\r
+ continue;\r
+ }\r
if(!strcmp(command, "sd")) { sscanf(inBuf, "sd %d", &maxDepth); continue; }\r
if(!strcmp(command, "st")) { sscanf(inBuf, "st %d", &timePerMove); continue; }\r
if(!strcmp(command, "memory")) { SetMemorySize(atoi(inBuf+7)); continue; }\r
if(!strcmp(command, "lift")) { Highlight(inBuf+5); continue; }\r
if(!strcmp(command, "put")) { ReadSquare(inBuf+4, &lastPut); continue; }\r
if(!strcmp(command, "book")) { continue; }\r
- if(!strcmp(command, "variant")) { continue; }\r
// non-standard commands\r
if(!strcmp(command, "p")) { pboard(board); continue; }\r
if(!strcmp(command, "w")) { pmap(attacks, WHITE); continue; }\r