ChessSquare SpartanArray[2][BOARD_FILES] = {
     { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen,
         WhiteKing, WhiteBishop, WhiteKnight, WhiteRook },
-    { BlackAlfil, BlackMarshall, BlackKing, BlackDragon,
-        BlackDragon, BlackKing, BlackAngel, BlackAlfil }
+    { BlackAlfil, BlackDragon, BlackKing, BlackTower,
+        BlackTower, BlackKing, BlackAngel, BlackAlfil }
 };
 
 ChessSquare fairyArray[2][BOARD_FILES] = { /* [HGM] Queen side differs from King side */
       break;
     case VariantSpartan:
       pieces = SpartanArray;
-      SetCharTable(pieceToChar, "PNBRQ................K......lwg.....c...h..k");
+      SetCharTable(pieceToChar, "PNBRQ.....................K......lw......g...h......ck");
       break;
     case VariantLion:
       pieces = lionArray;
 
             /* Make Dragon-King Dababba & Rook-like outside Shogi, for better disambiguation in variant Fairy */
            case WhiteDragon:
            case BlackDragon:
-              if(gameInfo.variant == VariantChuChess) goto DragonKing;
+              if(gameInfo.variant == VariantChuChess || gameInfo.variant == VariantSpartan) goto DragonKing;
               for (d = 0; d <= 1; d++) // Dababba moves that Rook cannot do
                 for (s = -2; s <= 2; s += 4) {
                      rt = rf + s * d;
                      ft = ff + s * (1 - d);
                       if (rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT) continue;
-                      if (board[rf+rt>>1][ff+ft>>1] == EmptySquare && gameInfo.variant != VariantSpartan) continue;
+                      if (board[rf+rt>>1][ff+ft>>1] == EmptySquare) continue;
                      if (SameColor(board[rf][ff], board[rt][ft])) continue;
                      callback(board, flags, NormalMove, rf, ff, rt, ft, closure);
                  }
-              if(gameInfo.variant == VariantSpartan) // in Spartan Chess restrict range to modern Dababba
-               Wazir(board, flags, rf, ff, callback, closure);
-             else
                Rook(board, flags, rf, ff, callback, closure);
               break;
 
                    Knight(board, flags, rf, ff, callback, closure);
                break;
 
+            case WhiteTower:
+            case BlackTower:
+                for (d = 0; d <= 1; d++) // Dababba moves
+                  for (s = -2; s <= 2; s += 4) {
+                     rt = rf + s * d;
+                     ft = ff + s * (1 - d);
+                      if (rt < 0 || rt >= BOARD_HEIGHT || ft < BOARD_LEFT || ft >= BOARD_RGHT) continue;
+                     if (SameColor(board[rf][ff], board[rt][ft])) continue;
+                     callback(board, flags, NormalMove, rf, ff, rt, ft, closure);
+                 }
+               Wazir(board, flags, rf, ff, callback, closure);
+               break;
+
             /* Shogi Rooks are ordinary Rooks */
             case SHOGI WhiteRook:
             case SHOGI BlackRook: