Use Falcon and Alfil as built-ins for Seirawan chess
authorH.G. Muller <h.g.muller@hccnet.nl>
Sat, 13 Nov 2010 21:55:32 +0000 (22:55 +0100)
committerArun Persaud <arun@nubati.net>
Sun, 14 Nov 2010 05:09:12 +0000 (21:09 -0800)
Where available (size 49 and 72) we use Falcon for Archbishop and Alfil
for Chancelor, to better conform to the Seirawan names Hawk and Elephant.

winboard/winboard.c
xboard.c

index fcadd27..525fa41 100644 (file)
@@ -2486,14 +2486,24 @@ InitDrawingSizes(BoardSize boardSize, int flags)
       pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");\r
       pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");\r
     } else { // Smirf-like\r
-      pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");\r
-      pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");\r
-      pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");\r
+      if(gameInfo.variant == VariantSChess) {\r
+        pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");\r
+        pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");\r
+        pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");\r
+      } else {\r
+        pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");\r
+        pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");\r
+        pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");\r
+      }\r
     }\r
     if(gameInfo.variant == VariantGothic) { // Vortex-like\r
       pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");\r
       pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");\r
       pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");\r
+    } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {\r
+      pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");\r
+      pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");\r
+      pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");\r
     } else { // WinBoard standard\r
       pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");\r
       pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");\r
index 3a39fe0..2e8a773 100644 (file)
--- a/xboard.c
+++ b/xboard.c
@@ -1731,6 +1731,10 @@ void InitDrawingSizes(BoardSize boardSize, int flags)
           xpmPieceBitmap[i][(int)WhiteMarshall] = xpmPieceBitmap2[i][(int)WhiteSilver];
        }
 #endif
+       if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
+          xpmPieceBitmap[i][(int)WhiteAngel]    = xpmPieceBitmap2[i][(int)WhiteFalcon];
+          xpmPieceBitmap[i][(int)WhiteMarshall] = xpmPieceBitmap2[i][(int)WhiteAlfil];
+       }
 #if !HAVE_LIBXPM
        // [HGM] why are thee ximMasks used at all? the ximPieceBitmaps seem to be never used!
        for(p=0; p<=(int)WhiteKing; p++)
@@ -1747,6 +1751,10 @@ void InitDrawingSizes(BoardSize boardSize, int flags)
            ximMaskPm[(int)WhiteMarshall] = ximMaskPm2[(int)WhiteSilver];
        }
 #endif
+       if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
+           ximMaskPm[(int)WhiteAngel]    = ximMaskPm2[(int)WhiteFalcon];
+           ximMaskPm[(int)WhiteMarshall] = ximMaskPm2[(int)WhiteAlfil];
+       }
 #endif
       }
     } else {
@@ -1766,6 +1774,10 @@ void InitDrawingSizes(BoardSize boardSize, int flags)
           pieceBitmap[i][(int)WhiteMarshall] = pieceBitmap2[i][(int)WhiteSilver];
        }
 #endif
+       if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
+          pieceBitmap[i][(int)WhiteAngel]    = pieceBitmap2[i][(int)WhiteFalcon];
+          pieceBitmap[i][(int)WhiteMarshall] = pieceBitmap2[i][(int)WhiteAlfil];
+       }
       }
     }
 #if HAVE_LIBXPM