int black = (p >= BlackPawn);\r
if(black) p -= BlackPawn;\r
sprintf(buf, i ? black ? "Black " : "White " : "");\r
- snprintf(buf + strlen(buf), " %s", pieceTypeName[(int) p]);\r
+ sprintf(buf + strlen(buf), " %s", pieceTypeName[(int) p]);\r
return T_(buf);\r
}\r
\r
SayPieceType(char id)\r
{\r
int f, r, nr = 0;\r
- char buf[MSG_SIZ];\r
ChessSquare piece = CharToPiece(id);\r
if(piece == EmptySquare) {\r
SayString(T_("That is not a valid piece"), FALSE);\r
SayString(SquareToChar(f), FALSE);\r
SayString(SquareToNum(r), FALSE);\r
}\r
- if(!nr) SayString(T_("There is no"), FALSE); SayString(PieceToName(piece, 1), FALSE); SayString(T_("on the board"), FALSE);\r
+ if(!nr) SayString(T_("There is no"), FALSE), SayString(PieceToName(piece, 1), FALSE), SayString(T_("on the board"), FALSE);\r
}\r
\r
VOID\r