Keep track of piece pairs, with configurable bonus
authorH.G. Muller <h.g.muller@hccnet.nl>
Mon, 11 Feb 2013 21:12:49 +0000 (22:12 +0100)
committerH.G. Muller <h.g.muller@hccnet.nl>
Wed, 13 Feb 2013 22:14:09 +0000 (23:14 +0100)
A new array bp[] is added, indexed by piece type, to store the pair
bonuses for each piece type. The bonus is awarded on capture when the
piece count kept in pl[] for that type becomes odd.
 The value can be specified as the 'move rights' of a step vector 0,
appended to the piece description.

fairymax.c

index 6ae3170..9782ba4 100644 (file)
@@ -130,7 +130,7 @@ oo[32],                                        /* initial piece setup      */
 of[256],\r
 od[16];                                        /* 1st dir. in o[] per piece*/\r
 \r
-signed char L,pl[32],\r
+signed char L,pl[32],pb[32],\r
 b[513],                                        /* board: 16x8+dummy, + PST */\r
 T[4104],                                       /* hash translation table   */\r
 centr[32],\r
@@ -201,7 +201,7 @@ int k,q,l,e,E,z,n;      /* (q,l)=window, e=current eval. score, E=e.p. sqr.*/
         v+=centr[p]?b[x+257]-b[y+257]:0;       /* center positional pts.   */\r
         if(!(G&S))b[FF]=b[G],v+=50;            /* castling: put R & score  */\r
         b[G]=b[H]=0;b[x]=gt;b[y]=u|32;         /* do move, set non-virgin  */\r
-        pl[t&31]-=!!t;                         /* updat victim piece count */\r
+        i+=-((pl[t&31]-=!!t)&1)&pb[t&31];/* update piece count, pair bonus */\r
         v-=w[p]>0|R<EG?0:20;                   /*** freeze K in mid-game ***/\r
         if(p<3)                                /* pawns:                   */\r
         {v-=9*((x-2&M||b[x-2]-u)+              /* structure, undefended    */\r
@@ -404,6 +404,7 @@ void InitGame()
  for(i=0; i<BW; i++) {\r
   R += abs(w[oo[i]])/FAC + abs(w[oo[i+16]])/FAC;\r
   Q += abs(w[oo[i]]) - abs(w[oo[i+16]]) + w[1] - w[2];\r
+  Q += (pl[i]>>1)*pb[i] -(pl[i+16]>>1)*pb[i];\r
   if(w[oo[i]] < 0) k = w[oo[i]];\r
  }\r
  R -= 2*(-k/FAC);\r
@@ -512,6 +513,8 @@ void LoadGame(char *name)
               blacktype[c&31]=i; piecename[i]=c&31;\r
               if(piecetype[c&31]==0) piecetype[c&31]=i; // only first\r
               succession |= w[i] < -4;         // expendable royalty; assume we can promote to it\r
+            } else {\r
+              if(!o[j]) pb[i] = pb[i+16] = of[j--]; // hand-set pair bonus\r
             }\r
             j++; o[j]=0;\r
             /* printf("# c='%c' i=%d od[i]=%d j=%d (%3d,%8x)\n",c?c:' ',i,od[i],j,o[j-1],of[j-1]); /**/\r
@@ -857,7 +860,7 @@ int main(int argc, char **argv)
                                        case 0: // undefined piece, ignore\r
                                             break;\r
                                         }\r
-                                        pl[BLACK+WHITE-color]++;pl[p+color]++;\r
+                                        pl[BLACK+WHITE-color]++; if(pl[p+color]++&1) Q+=pb[p];\r
                                         if(w[p+color] == -1)pl[p+color]=1; // fake we have one if value = -1, to thwart extinction condition\r
                                         continue;\r
                                     }\r