SizeDefaults sizeDefaults[] = SIZE_DEFAULTS;
MenuItem fileMenu[] = {
- {N_("New Game"), ResetProc},
- {N_("New Shuffle Game ..."), ShuffleMenuProc},
- {N_("New Variant ..."), NewVariantProc}, // [HGM] variant: not functional yet
+ {"New Game", ResetProc},
+ {"New Shuffle Game ...", ShuffleMenuProc},
+ {"New Variant ...", NewVariantProc}, // [HGM] variant: not functional yet
{"----", NothingProc},
- {N_("Load Game"), LoadGameProc},
- {N_("Load Position"), LoadPositionProc},
-// {N_("Load Next Game"), LoadNextGameProc},
-// {N_("Load Previous Game"), LoadPrevGameProc},
-// {N_("Reload Same Game"), ReloadGameProc},
+ {"Load Game", LoadGameProc},
+ {"Load Position", LoadPositionProc},
+// {"Load Next Game", LoadNextGameProc},
+// {"Load Previous Game", LoadPrevGameProc},
+// {"Reload Same Game", ReloadGameProc},
{"----", NothingProc},
-// {N_("Load Next Position"), LoadNextPositionProc},
-// {N_("Load Previous Position"), LoadPrevPositionProc},
-// {N_("Reload Same Position"), ReloadPositionProc},
- {N_("Save Game"), SaveGameProc},
- {N_("Save Position"), SavePositionProc},
+// {"Load Next Position", LoadNextPositionProc},
+// {"Load Previous Position", LoadPrevPositionProc},
+// {"Reload Same Position", ReloadPositionProc},
+ {"Save Game", SaveGameProc},
+ {"Save Position", SavePositionProc},
{"----", NothingProc},
- {N_("Mail Move"), MailMoveProc},
- {N_("Reload CMail Message"), ReloadCmailMsgProc},
+ {"Mail Move", MailMoveProc},
+ {"Reload CMail Message", ReloadCmailMsgProc},
{"----", NothingProc},
- {N_("Exit"), QuitProc},
+ {"Exit", QuitProc},
{NULL, NULL}
};
MenuItem editMenu[] = {
- {N_("Copy Game"), CopyGameProc},
- {N_("Copy Position"), CopyPositionProc},
+ {"Copy Game", CopyGameProc},
+ {"Copy Position", CopyPositionProc},
{"----", NothingProc},
- {N_("Paste Game"), PasteGameProc},
- {N_("Paste Position"), PastePositionProc},
+ {"Paste Game", PasteGameProc},
+ {"Paste Position", PastePositionProc},
{"----", NothingProc},
- {N_("Edit Game"), EditGameProc},
- {N_("Edit Position"), EditPositionProc},
+ {"Edit Game", EditGameProc},
+ {"Edit Position", EditPositionProc},
{"----", NothingProc},
- {N_("Edit Tags"), EditTagsProc},
- {N_("Edit Comment"), EditCommentProc},
+ {"Edit Tags", EditTagsProc},
+ {"Edit Comment", EditCommentProc},
{"----", NothingProc},
- {N_("Revert"), RevertProc},
- {N_("Annotate"), AnnotateProc},
- {N_("Truncate Game"), TruncateGameProc},
+ {"Revert", RevertProc},
+ {"Annotate", AnnotateProc},
+ {"Truncate Game", TruncateGameProc},
{"----", NothingProc},
- {N_("Backward"), BackwardProc},
- {N_("Forward"), ForwardProc},
- {N_("Back to Start"), ToStartProc},
- {N_("Forward to End"), ToEndProc},
+ {"Backward", BackwardProc},
+ {"Forward", ForwardProc},
+ {"Back to Start", ToStartProc},
+ {"Forward to End", ToEndProc},
{NULL, NULL}
};
MenuItem viewMenu[] = {
- {N_("Flip View"), FlipViewProc},
+ {"Flip View", FlipViewProc},
{"----", NothingProc},
- {N_("Show Engine Output"), EngineOutputProc},
- {N_("Show Evaluation Graph"), EvalGraphProc},
- {N_("Show Game List"), ShowGameListProc},
- {N_("Show Move History"), HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
+ {"Show Engine Output", EngineOutputProc},
+ {"Show Evaluation Graph", EvalGraphProc},
+ {"Show Game List", ShowGameListProc},
+ {"Show Move History", HistoryShowProc}, // [HGM] hist: activate 4.2.7 code
{"----", NothingProc},
- {N_("Show Tags"), EditTagsProc},
- {N_("Show Comments"), EditCommentProc},
- {N_("ICS Input Box"), IcsInputBoxProc},
+ {"Show Tags", EditTagsProc},
+ {"Show Comments", EditCommentProc},
+ {"ICS Input Box", IcsInputBoxProc},
{NULL, NULL}
};
MenuItem modeMenu[] = {
- {N_("Machine White"), MachineWhiteProc},
- {N_("Machine Black"), MachineBlackProc},
- {N_("Two Machines"), TwoMachinesProc},
- {N_("Analysis Mode"), AnalyzeModeProc},
- {N_("Analyze File"), AnalyzeFileProc },
- {N_("Edit Game"), EditGameProc},
- {N_("Edit Position"), EditPositionProc},
- {N_("Training"), TrainingProc},
- {N_("ICS Client"), IcsClientProc},
+ {"Machine White", MachineWhiteProc},
+ {"Machine Black", MachineBlackProc},
+ {"Two Machines", TwoMachinesProc},
+ {"Analysis Mode", AnalyzeModeProc},
+ {"Analyze File", AnalyzeFileProc },
+ {"Edit Game", EditGameProc},
+ {"Edit Position", EditPositionProc},
+ {"Training", TrainingProc},
+ {"ICS Client", IcsClientProc},
{"----", NothingProc},
- {N_("Pause"), PauseProc},
+ {"Pause", PauseProc},
{NULL, NULL}
};
MenuItem actionMenu[] = {
- {N_("Accept"), AcceptProc},
- {N_("Decline"), DeclineProc},
- {N_("Rematch"), RematchProc},
+ {"Accept", AcceptProc},
+ {"Decline", DeclineProc},
+ {"Rematch", RematchProc},
{"----", NothingProc},
- {N_("Call Flag"), CallFlagProc},
- {N_("Draw"), DrawProc},
- {N_("Adjourn"), AdjournProc},
- {N_("Abort"), AbortProc},
- {N_("Resign"), ResignProc},
+ {"Call Flag", CallFlagProc},
+ {"Draw", DrawProc},
+ {"Adjourn", AdjournProc},
+ {"Abort", AbortProc},
+ {"Resign", ResignProc},
{"----", NothingProc},
- {N_("Stop Observing"), StopObservingProc},
- {N_("Stop Examining"), StopExaminingProc},
- {N_("Upload to Examine"), UploadProc},
+ {"Stop Observing", StopObservingProc},
+ {"Stop Examining", StopExaminingProc},
+ {"Upload to Examine", UploadProc},
{"----", NothingProc},
- {N_("Adjudicate to White"), AdjuWhiteProc},
- {N_("Adjudicate to Black"), AdjuBlackProc},
- {N_("Adjudicate Draw"), AdjuDrawProc},
+ {"Adjudicate to White", AdjuWhiteProc},
+ {"Adjudicate to Black", AdjuBlackProc},
+ {"Adjudicate Draw", AdjuDrawProc},
{NULL, NULL}
};
MenuItem engineMenu[] = {
- {N_("Engine #1 Settings"), FirstSettingsProc},
- {N_("Engine #2 Settings"), SecondSettingsProc},
+ {"Engine #1 Settings", FirstSettingsProc},
+ {"Engine #2 Settings", SecondSettingsProc},
{"----", NothingProc},
- {N_("Move Now"), MoveNowProc},
- {N_("Retract Move"), RetractMoveProc},
+ {"Move Now", MoveNowProc},
+ {"Retract Move", RetractMoveProc},
{NULL, NULL}
};
MenuItem optionsMenu[] = {
- {N_("Time Control ..."), TimeControlProc},
- {N_("Common Engine ..."), UciMenuProc},
- {N_("Adjudications ..."), EngineMenuProc},
- {N_("Game List ..."), GameListOptionsPopUp},
+ {"Time Control ...", TimeControlProc},
+ {"Common Engine ...", UciMenuProc},
+ {"Adjudications ...", EngineMenuProc},
+ {"Game List ...", GameListOptionsPopUp},
{"----", NothingProc},
- {N_("Always Queen"), AlwaysQueenProc},
- {N_("Animate Dragging"), AnimateDraggingProc},
- {N_("Animate Moving"), AnimateMovingProc},
- {N_("Auto Comment"), AutocommProc},
- {N_("Auto Flag"), AutoflagProc},
- {N_("Auto Flip View"), AutoflipProc},
- {N_("Auto Observe"), AutobsProc},
- {N_("Auto Raise Board"), AutoraiseProc},
- {N_("Auto Save"), AutosaveProc},
- {N_("Blindfold"), BlindfoldProc},
- {N_("Flash Moves"), FlashMovesProc},
- {N_("Get Move List"), GetMoveListProc},
+ {"Always Queen", AlwaysQueenProc},
+ {"Animate Dragging", AnimateDraggingProc},
+ {"Animate Moving", AnimateMovingProc},
+ {"Auto Comment", AutocommProc},
+ {"Auto Flag", AutoflagProc},
+ {"Auto Flip View", AutoflipProc},
+ {"Auto Observe", AutobsProc},
+ {"Auto Raise Board", AutoraiseProc},
+ {"Auto Save", AutosaveProc},
+ {"Blindfold", BlindfoldProc},
+ {"Flash Moves", FlashMovesProc},
+ {"Get Move List", GetMoveListProc},
#if HIGHDRAG
- {N_("Highlight Dragging"), HighlightDraggingProc},
+ {"Highlight Dragging", HighlightDraggingProc},
#endif
- {N_("Highlight Last Move"), HighlightLastMoveProc},
- {N_("Move Sound"), MoveSoundProc},
- {N_("ICS Alarm"), IcsAlarmProc},
- {N_("Old Save Style"), OldSaveStyleProc},
- {N_("Periodic Updates"), PeriodicUpdatesProc},
- {N_("Ponder Next Move"), PonderNextMoveProc},
- {N_("Popup Exit Message"), PopupExitMessageProc},
- {N_("Popup Move Errors"), PopupMoveErrorsProc},
- {N_("Premove"), PremoveProc},
- {N_("Quiet Play"), QuietPlayProc},
- {N_("Show Coords"), ShowCoordsProc},
- {N_("Hide Thinking"), HideThinkingProc},
- {N_("Test Legality"), TestLegalityProc},
+ {"Highlight Last Move", HighlightLastMoveProc},
+ {"Move Sound", MoveSoundProc},
+ {"ICS Alarm", IcsAlarmProc},
+ {"Old Save Style", OldSaveStyleProc},
+ {"Periodic Updates", PeriodicUpdatesProc},
+ {"Ponder Next Move", PonderNextMoveProc},
+ {"Popup Exit Message", PopupExitMessageProc},
+ {"Popup Move Errors", PopupMoveErrorsProc},
+ {"Premove", PremoveProc},
+ {"Quiet Play", QuietPlayProc},
+ {"Show Coords", ShowCoordsProc},
+ {"Hide Thinking", HideThinkingProc},
+ {"Test Legality", TestLegalityProc},
{"----", NothingProc},
- {N_("Save Settings Now"), SaveSettingsProc},
- {N_("Save Settings on Exit"), SaveOnExitProc},
+ {"Save Settings Now", SaveSettingsProc},
+ {"Save Settings on Exit", SaveOnExitProc},
{NULL, NULL}
};
MenuItem helpMenu[] = {
- {N_("Info XBoard"), InfoProc},
- {N_("Man XBoard"), ManProc},
+ {"Info XBoard", InfoProc},
+ {"Man XBoard", ManProc},
{"----", NothingProc},
- {N_("Hint"), HintProc},
- {N_("Book"), BookProc},
+ {"Hint", HintProc},
+ {"Book", BookProc},
{"----", NothingProc},
- {N_("About XBoard"), AboutProc},
+ {"About XBoard", AboutProc},
{NULL, NULL}
};
Menu menuBar[] = {
- {N_("File"), fileMenu},
- {N_("Edit"), editMenu},
- {N_("View"), viewMenu},
- {N_("Mode"), modeMenu},
- {N_("Action"), actionMenu},
- {N_("Engine"), engineMenu},
- {N_("Options"), optionsMenu},
- {N_("Help"), helpMenu},
+ {"File", fileMenu},
+ {"Edit", editMenu},
+ {"View", viewMenu},
+ {"Mode", modeMenu},
+ {"Action", actionMenu},
+ {"Engine", engineMenu},
+ {"Options", optionsMenu},
+ {"Help", helpMenu},
{NULL, NULL}
};
-#define PAUSE_BUTTON N_("P")
+#define PAUSE_BUTTON "P"
MenuItem buttonBar[] = {
{"<<", ToStartProc},
{"<", BackwardProc},