Option boardOptions[] = {
{ 0, 0, 70, NULL, (void*) &appData.whitePieceColor, "", NULL, TextBox, N_("White Piece Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFFCC", Button, " " },
+/* TRANSLATORS: R = single letter for the color red */
{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+/* TRANSLATORS: G = single letter for the color green */
{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+/* TRANSLATORS: B = single letter for the color blue */
{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+/* TRANSLATORS: D = single letter to make a color darker */
{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
{ 0, 0, 70, NULL, (void*) &appData.blackPieceColor, "", NULL, TextBox, N_("Black Piece Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#202020", Button, " " },