For drop and nCheck variants, increase close enemies penalty.
STC 3check
LLR: 2.96 (-2.94,2.94) [0.00,10.00]
Total: 1504 W: 762 L: 644 D: 98
http://35.161.250.236:6543/tests/view/
5b8194426e23db0fbab0dce0
STC crazyhouse
LLR: 2.95 (-2.94,2.94) [0.00,10.00]
Total: 3254 W: 1665 L: 1518 D: 71
http://35.161.250.236:6543/tests/view/
5b81942c6e23db0fbab0dcdd
b2 = b1 & attackedBy2[Them] & ~attackedBy[Us][PAWN];
// King tropism, to anticipate slow motion attacks on our king
- score -= CloseEnemies * (popcount(b1) + popcount(b2));
+ score -= CloseEnemies * (popcount(b1) + popcount(b2)) * (1 + pos.captures_to_hand() + !!pos.max_check_count());
if (T)
Trace::add(KING, Us, score);