void ics_update_width P((int new_width));
extern char installDir[MSG_SIZ];
VariantClass startVariant; /* [HGM] nicks: initial variant */
+Boolean abortMatch;
extern int tinyLayout, smallLayout;
ChessProgramStats programStats;
{ // [HGM] moved out of InitBackend3, to make it callable when match starts through menu
int dummy;
if(matchMode) { // already in match mode: switch it off
- appData.matchGames = matchGame; // kludge to let match terminate after next game.
+ abortMatch = TRUE;
+ appData.matchGames = appData.tourneyFile[0] ? nextGame: matchGame; // kludge to let match terminate after next game.
ModeHighlight(); // kludgey way to remove checkmark...
return;
}
- if(gameMode != BeginningOfGame) {
- DisplayError(_("You can only start a match from the initial position."), 0);
- return;
- }
+// if(gameMode != BeginningOfGame) {
+// DisplayError(_("You can only start a match from the initial position."), 0);
+// return;
+// }
+ abortMatch = FALSE;
appData.matchGames = appData.defaultMatchGames;
/* Set up machine vs. machine match */
nextGame = 0;
}
if(waitingForGame) resChar = ' '; // quit while waiting for round sync: unreserve already reserved game
- if(appData.tourneyFile[0]){ // [HGM] we are in a tourney; update tourney file with game result
+ if(appData.tourneyFile[0] && !abortMatch){ // [HGM] we are in a tourney; update tourney file with game result
ReserveGame(nextGame, resChar); // sets nextGame
if(nextGame > appData.matchGames) appData.tourneyFile[0] = 0, ranking = TourneyStandings(3); // tourney is done
} else roundNr = nextGame = matchGame + 1; // normal match, just increment; round equals matchGame
- if (nextGame <= appData.matchGames) {
+ if (nextGame <= appData.matchGames && !abortMatch) {
gameMode = nextGameMode;
matchGame = nextGame; // this will be overruled in tourney mode!
GetTimeMark(&pauseStart); // [HGM] matchpause: stipulate a pause