char * hint;
int an_move_index;
int an_move_count;
+ int moveKey;
} EngineOutputData;
// called by other front-end
static char header[MSG_SIZ];
#define MAX_VAR 400
-static int scores[MAX_VAR], textEnd[MAX_VAR], curDepth[2], nrVariations[2];
+static int scores[MAX_VAR], textEnd[MAX_VAR], keys[MAX_VAR], curDepth[2], nrVariations[2];
extern int initialRulePlies;
EngineOutputData ed;
int clearMemo = FALSE;
int which, depth, multi;
+ ChessMove moveType;
+ int ff, ft, rf, rt;
+ char pc;
if( stats == 0 ) {
SetEngineState( 0, STATE_IDLE, "" );
}
}
+ if(ParseOneMove(ed.pv, currentMove, &moveType, &ff, &rf, &ft, &rt, &pc))
+ ed.moveKey = (ff<<24 | rf << 16 | ft << 8 | rt) ^ pc*87161;
+ else ed.moveKey = ed.nodes; // kludge to get unique key unlikely to match any move
+
/* Update */
lastDepth[which] = depth == 1 && ed.nodes == 0 ? 0 : depth; // [HGM] info-line kudge
lastForwardMostMove[which] = forwardMostMove;
offs = textEnd[i+n];
textEnd[i+n+2] = offs + len;
scores[i+n+2] = newScore;
- if(newScore < scores[i+n]) break;
+ keys[i+n+2] = ed->moveKey;
+ if(ed->moveKey != keys[i+n] && // same move always tops previous one (as a higher score must be a fail low)
+ newScore < scores[i+n]) break;
// if it had higher score as previous, move previous in stead
scores[i+n+2] = scores[i+n];
textEnd[i+n+2] = textEnd[i+n] + len;
+ keys[i+n+2] = keys[i+n];
}
if(i<0) {
offs = 0;