char *start_pos, start_data[512]; // [HGM] undo: for remembering start position
int move_list[1024], move_ptr;
char analyze_mode;
+int exclude_list[MAX_LEGAL_MOVES], all_moves[MAX_LEGAL_MOVES];
#ifdef XBOARD
#define IF(X) else if(!strcmp(command, X))
int myTime, hisTime, movesPerSession, inc, plyNr;
char xboard_mode;
-void
-xboard_to_CSA( tree_t * restrict ptree, char *in, char *out )
+int
+xboard_to_CSA( tree_t * restrict ptree, char *in, char *out, int status )
{
char fromX=in[0], fromY=in[1], toX=in[2], toY=in[3], promo=in[4];
- int piece=0;
+ int piece=0, bonanza_move=0;
if(fromY == '@') { // drop (contains all info needed to convert it)
if(fromX >= 'a') fromX += 'A' - 'a';
switch(fromX) { // encode piece
case 'B': piece = bishop; break;
case 'R': piece = rook; break;
}
+ bonanza_move = Drop2Move(piece) | To2Move( ('9' - toY)*9 + (toX - 'a') );
sprintf(out, "00%c%c%s", 'a'+'9'-toX, '1'+'9'-toY, astr_table_piece[piece]);
} else { // board move (need to figure out moved piece)
int from = ('9' - fromY)*9 + (fromX - 'a');
int flag = (promo == '+' ? FLAG_PROMO : 0);
piece = abs( BOARD[from] ); // this only works when not searching!
printf("# piece from board: %d\n", piece);fflush(stdout);
- if( game_status & ( flag_pondering | flag_puzzling | flag_thinking ) ) {
- int i, to = ('9' - toY)*9 + (toX - 'a');
+ if( status & ( flag_pondering | flag_puzzling | flag_thinking ) ) {
+ int i, to = ('9' - toY)*9 + (toX - 'a'), l = (status == (flag_pondering | flag_thinking));
piece = 0; // kludge to force illegal CSA move
- for( i = 0; i < root_nmove; i++ ) { // determine the piece from the move list
- int move = root_move_list[i].move;
+ for( i = 0; l ? all_moves[i] : i < root_nmove; i++ ) { // determine the piece from the move list
+ int move = (l ? all_moves[i] : root_move_list[i].move);
if( I2To(move) != to ) continue;
if( I2From(move) != from ) continue;
if( (move & FLAG_PROMO) != flag ) continue;
piece = I2PieceMove( move ); // we found the move; take the piece from it
+ bonanza_move = move;
break;
}
printf("# piece corrected to %d\n", piece);fflush(stdout);
if( promo ) piece += promote;
sprintf(out, "%c%c%c%c%s", 'a'+'9'-fromX, '1'+'9'-fromY, 'a'+'9'-toX, '1'+'9'-toY, astr_table_piece[piece]);
}
+ return bonanza_move;
+}
+
+static void
+update_exclude_list( tree_t * restrict ptree, int add, char *move_str )
+{ // [HGM] exclude: manage list of excluded moves
+ char dummy[20];
+ int i;
+ if( ! exclude_list[0] ) { // nothing is excluded yet; make a copy of root move list;
+ for( i = 0; i < root_nmove; i++) all_moves[i] = root_move_list[i].move;
+ all_moves[i] = 0;
+ }
+ if ( ! strcmp(move_str, "all") ) { // all moves
+ if( add ) { // copy entire list of legal moves
+ for( i = 0; i < root_nmove; i++ ) exclude_list[i] = all_moves[i];
+ } else exclude_list[0] = 0; // clear list
+ } else { // single move
+ int move = xboard_to_CSA( ptree, move_str, dummy, flag_pondering | flag_thinking); // kludge with impossible flag
+ for( i = 0; exclude_list[i]; i++ ) if( move == exclude_list[i] ) break;
+ if( add ) { // we must add the move
+ if( exclude_list[i] ) return; // but it was already in list
+ if( i >= MAX_LEGAL_MOVES - 2 ) return; // overflow
+ exclude_list[i] = move; exclude_list[i+1] = 0; // append move
+ } else { // we must delete the move
+ if( exclude_list[i] == 0 ) return; // but it was not there
+ while( (exclude_list[i] = exclude_list[i+1]) ) i++; // squeeze it out
+ }
+ }
}
static void
Out("feature option=\"centi-Pawn margin -spin 200 0 25000\"\n");
#endif
Out("feature variants=\"shogi\" usermove=1 myname=\"Bonanza " BNZ_VER
- "\" memory=1 smp=1 debug=1 colors=0 setboard=1 ping=1 sigint=0 done=1\n");
+ "\" memory=1 smp=1 debug=1 colors=0 setboard=1 ping=1 sigint=0 exclude=1 done=1\n");
}
IF("new") { forceMode = plyNr = 0; SetTimes(); return 0; }
IF("easy") { strcpy(line, "ponder off"); return 0; }
min = 60*min + sec; myTime = hisTime = 100*min; inc = 100 * fsec;
}
IF("usermove") { char buf[20];
- xboard_to_CSA( ptree, line+9, buf );
+ xboard_to_CSA( ptree, line+9, buf, game_status );
if(forceMode || analyze_mode) strcpy(line, "move "), line += 5; else plyNr++, SetTimes();
strcpy( line, buf );
plyNr++;
IF("undo") { return 0; }
IF("remove") { ; }
IF("ping") { Out("pong %d\n", value); }
+ IF("exclude") { update_exclude_list( ptree, 1, line+8 ); strcpy(line, "analyze"); return 0; }
+ IF("include") { update_exclude_list( ptree, 0, line+8 ); strcpy(line, "analyze"); return 0; }
return 1;
}
#endif
Out("1 0 0 0 New Search\n"); // make sure lower depth is emitted, so XBoard undestand new search started
#endif
game_status |= flag_pondering;
- iret = iterate( ptree, 0 );
+ iret = iterate( ptree, flag_refer_rest );
game_status &= ~flag_pondering;
return iret;
}
make_move_root( ptree, move_list[i], 0);
}
+ exclude_list[0] = 0; // [HGM] exclude: exclude list cleared for new position
if ( analyze_mode ) return do_analyze ( ptree ); // [HGM] analyze: analysis should continue after undo
return 1;
static int
cmd_analyze( tree_t * restrict ptree )
-{ // [HGM] analyze: switch on analyze mode, and start analyzing
+{ // [HGM] analyze: switch on analyze mode, and start analyzing (also used to force a restart)
AbortDifficultCommand;
analyze_mode = 1;
if ( game_status & flag_pondering ) { game_status |= flag_quit_ponder; return 2; }
analyze_mode = 0;
+ exclude_list[0] = 0; // [HGM] exclude: exclude list cleared after analysis
return 1;
}
| flag_rejections ) );
if ( iret < 0 ) { return iret; }
+ exclude_list[0] = 0; // [HGM] exclude: exclude list cleared for new position
if ( analyze_mode ) return do_analyze ( ptree ); // [HGM] analyze: analysis should continue after feeding moves
}
AbortDifficultCommand;
start_pos = *lasts; move_ptr = 0; // [HGM] undo: remember start position
+ exclude_list[0] = 0; // [HGM] exclude: exclude list cleared for new position
if ( str1 != NULL )
{