Tweak endgame scale factor for xiangqi
authorFabian Fichter <ianfab@users.noreply.github.com>
Sat, 9 Nov 2019 23:38:51 +0000 (00:38 +0100)
committerFabian Fichter <ianfab@users.noreply.github.com>
Sat, 9 Nov 2019 23:38:51 +0000 (00:38 +0100)
xiangqi
LLR: 3.00 (-2.94,2.94) [0.00,10.00]
Total: 1232 W: 413 L: 324 D: 495

src/evaluate.cpp

index cffcddf..f422ea7 100644 (file)
@@ -1004,7 +1004,7 @@ namespace {
             && pos.non_pawn_material() == 2 * BishopValueMg)
             sf = 16 + 4 * pe->passed_count();
         else
-            sf = std::min(sf, 36 + (pos.opposite_bishops() ? 2 : 7) * pos.count<PAWN>(strongSide));
+            sf = std::min(sf, 36 + (pos.opposite_bishops() ? 2 : 7) * (pos.count<PAWN>(strongSide) + pos.count<SOLDIER>(strongSide)));
 
         sf = std::max(0, sf - (pos.rule50_count() - 12) / 4  );
     }