case 't': k = '\t'; break;\r
}\r
languageBuf[--i] = k;\r
-\r
-\r
-\r
}\r
i++;\r
}\r
{\r
UINT number = 0;\r
FILE *f;\r
- char fileTitle[MSG_SIZ];\r
+ char fileTitle[MSG_SIZ], dir[MSG_SIZ];\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
f = OpenFileDialog(hwnd, "rb", "",\r
appData.oldSaveStyle ? "gam" : "pgn",\r
GAME_FILT,\r
title, &number, fileTitle, NULL);\r
+ SetCurrentDirectory(MSG_SIZ, dir);\r
if (f != NULL) {\r
cmailMsgLoaded = FALSE;\r
if (number == 0) {\r
char *defName;\r
FILE *f;\r
UINT number;\r
- char fileTitle[MSG_SIZ];\r
+ char fileTitle[MSG_SIZ], dir[MSG_SIZ];\r
static SnapData sd;\r
static int peek=0;\r
\r
Reset(FALSE, TRUE);\r
}\r
number = 1;\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
f = OpenFileDialog(hwnd, "rb", "",\r
appData.oldSaveStyle ? "pos" : "fen",\r
POSITION_FILT,\r
_("Load Position from File"), &number, fileTitle, NULL);\r
+ SetCurrentDirectory(MSG_SIZ, dir);\r
if (f != NULL) {\r
LoadPosition(f, number, fileTitle);\r
}\r
\r
case IDM_SaveGame:\r
defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
f = OpenFileDialog(hwnd, "a", defName,\r
appData.oldSaveStyle ? "gam" : "pgn",\r
GAME_FILT,\r
_("Save Game to File"), NULL, fileTitle, NULL);\r
+ SetCurrentDirectory(MSG_SIZ, dir);\r
if (f != NULL) {\r
SaveGame(f, 0, "");\r
}\r
\r
case IDM_SavePosition:\r
defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
f = OpenFileDialog(hwnd, "a", defName,\r
appData.oldSaveStyle ? "pos" : "fen",\r
POSITION_FILT,\r
_("Save Position to File"), NULL, fileTitle, NULL);\r
+ SetCurrentDirectory(MSG_SIZ, dir);\r
if (f != NULL) {\r
SavePosition(f, 0, "");\r
}\r
\r
case IDM_SaveDiagram:\r
defName = "diagram";\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
f = OpenFileDialog(hwnd, "wb", defName,\r
"bmp",\r
DIAGRAM_FILT,\r
_("Save Diagram to File"), NULL, fileTitle, NULL);\r
+ SetCurrentDirectory(MSG_SIZ, dir);\r
if (f != NULL) {\r
SaveDiagram(f);\r
}\r
break;\r
\r
case IDM_SaveSelected:\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
f = OpenFileDialog(hwnd, "a", "",\r
"pgn",\r
GAME_FILT,\r
_("Save Game to File"), NULL, fileTitle, NULL);\r
+ SetCurrentDirectory(MSG_SIZ, dir);\r
if (f != NULL) {\r
SaveSelected(f, 0, "");\r
}\r
{\r
char *defName;\r
FILE *f;\r
- char fileTitle[MSG_SIZ];\r
+ char fileTitle[MSG_SIZ], dir[MSG_SIZ];\r
\r
defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
f = OpenFileDialog(hwndMain, "a", defName,\r
appData.oldSaveStyle ? "gam" : "pgn",\r
GAME_FILT, \r
_("Save Game to File"), NULL, fileTitle, NULL);\r
+ GetCurrentDirectory(MSG_SIZ, dir);\r
if (f != NULL) {\r
SaveGame(f, 0, "");\r
fclose(f);\r
case 1: res = LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_SH\r
case 2: res = LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_EX\r
case 3: res = UnlockFileEx(hFile, 0, 1024, 0, &ov); break; // LOCK_UN\r
+\r
default: return -1;\r
}\r
return -!res;\r