&& gameInfo.variant != VariantLosers && gameInfo.variant != VariantGiveaway
&& gameInfo.variant != VariantSuicide // [HGM] losers: except in losers, of course...
&& result != GameIsDrawn)
- { int i, j, k=0, color = (result==WhiteWins ? (int)WhitePawn : (int)BlackPawn);
+ { int i, j, k=0, oppoKings = 0, color = (result==WhiteWins ? (int)WhitePawn : (int)BlackPawn);
for(j=BOARD_LEFT; j<BOARD_RGHT; j++) for(i=0; i<BOARD_HEIGHT; i++) {
int p = (signed char)boards[forwardMostMove][i][j] - color;
if(p >= 0 && p <= (int)WhiteKing) k++;
+ oppoKings += (p + color == WhiteKing + BlackPawn - color);
}
if (appData.debugMode) {
fprintf(debugFP, "GE(%d, %s, %d) bare king k=%d color=%d\n",
result, resultDetails ? resultDetails : "(null)", whosays, k, color);
}
- if(k <= 1) {
+ if(k <= 1 && oppoKings > 0) { // the latter needed in Atomic, where bare K wins if opponent King already destroyed
result = GameIsDrawn;
snprintf(buf, MSG_SIZ, "%s but bare king", resultDetails);
resultDetails = buf;