// cases where we extend a son if it has good chances to be "interesting".
if ( depth >= 3
&& moveCount > 1 + 2 * rootNode
+ && !(pos.must_capture() && pos.has_capture())
&& ( !captureOrPromotion
- || moveCountPruning
- || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
|| cutNode
- || (!PvNode && !formerPv && captureHistory[movedPiece][to_sq(move)][type_of(pos.captured_piece())] < 3678)
- || thisThread->ttHitAverage < 432 * TtHitAverageResolution * TtHitAverageWindow / 1024)
+ || (!PvNode && !formerPv))
&& (!PvNode || ss->ply > 1 || thisThread->id() % 4 != 3))
{
Depth r = reduction(improving, depth, moveCount);