The routine to send move to the engine would automatically append a 'go'
is a preious setboard had put the engine in force mode, but this should
not happen on a book hit, where the engine should even be put in force mode
if it was not yet there.
SendToProgram("force\n", cps);
cps->bookSuspend = TRUE; // flag indicating it has to be restarted
}
+ if(bookHit) setboardSpoiledMachineBlack = FALSE; // suppress 'go' in SendMoveToProgram
if(!initial) SendMoveToProgram(moveNr, cps); // with hit on initial position there is no move
// now arrange restart after book miss
if(bookHit) {