void AboutProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void DebugProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void NothingProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void Iconify P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void DisplayMove P((int moveNumber));
void DisplayTitle P((char *title));
void ICSInitScript P((void));
{ "PieceMenuPopup", PieceMenuPopup },
{ "WhiteClock", WhiteClock },
{ "BlackClock", BlackClock },
- { "Iconify", Iconify },
{ "ResetProc", ResetProc },
{ "NewVariantProc", NewVariantProc },
{ "LoadGameProc", LoadGameProc },
:Ctrl<Key>H: HideThinkingProc() \n "
#endif
"\
- :<Key>-: Iconify() \n \
:<Key>F1: ManProc() \n \
:<Key>F2: FlipViewProc() \n \
<KeyDown>.: BackwardProc() \n \
return;
}
-void Iconify(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- Arg args[16];
-
- fromX = fromY = -1;
- XtSetArg(args[0], XtNiconic, True);
- XtSetValues(shellWidget, args, 1);
-}
-
void DisplayMessage(message, extMessage)
char *message, *extMessage;
{
file like ~/.xboardrc in the user's home directory.
When XBoard is iconized, its graphical icon is a white knight if
-it is White's turn to move, a black knight if it is Black's turn. See
-Iconize in @ref{Keys} below if you have problems getting this
-feature to work.
+it is White's turn to move, a black knight if it is Black's turn.
@node Menus
@chapter Menus, buttons, and keys
@cindex Keys
@cindex Shortcut keys
@table @asis
-@item Iconize
-Pressing the @kbd{-} key iconizes XBoard. The graphical
-icon displays a white knight if it is White's move, or a black knight
-if it is Black's move. If your X window manager displays only text
-icons, not graphical ones, check its documentation; there is probably
-a way to enable graphical icons. If you get black and white reversed,
-we would like to hear about it; see @ref{Problems} below for
-instructions on how to report this problem.
@item Load Next Game
@cindex Load Next Game, Menu Item
Loads the next game from the last game record file you loaded.
DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
-HintProc, Iconify, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
+HintProc, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,