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### Variant configuration:
# The variant name needs to be specified as a section in square brackets,
-# followed by its rule configurations as key-value pairs.
-# See variants.h for the available options and their default values.
+# followed by its rule configurations as key-value pairs as described below.
# If you encounter problems configuring variants, please report them at:
# https://github.com/ianfab/Fairy-Stockfish/issues
+### Inheritance
+# If a variant is similar to a previously defined variant,
+# inheritance can be used to simplify the definition. To inherit from the
+# configuration of an existing variant, specify the parent variant after the child
+# variant name separated by a colon, e.g., [gothic:capablanca].
+# When inheritance is used, only the differences to the parent variant need to be defined,
+# see the examples in this file, e.g., 3check-crazyhouse.
+# When no inheritance is used, the default template applies,
+# which is basically standard chess but without any predefined pieces.
+
### Piece types
# Firstly, the piece types for a variant need to be defined.
# For that, specify the letter used for each piece type, e.g.:
# chess960: allow chess960 castling [bool] (default: false)
# startFen: FEN of starting position (default: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1)
# promotionRank: relative rank required to reach for promotion [Rank] (default: 8)
-# promotionPieceTypes: letters of promotion piece options (default: nbrq)
+# promotionPieceTypes: pawn promotion options using their one-letter representations (default: nbrq)
# sittuyinPromotion: enable Sittuyin-style pawn promotion [bool] (default: false)
# promotionLimit: maximum number of pieces of a type, e.g., q:1 r:2 (default: <none>)
-# promotedPieceType: mapping between unpromoted and promoted piece types, e.g., p:g s:g (default: <none>)
+# promotedPieceType: mapping between unpromoted and promoted non-pawn piece types, e.g., p:g s:g (default: <none>)
# piecePromotionOnCapture: piece promotion only allowed on captures (e.g., micro shogi) [bool] (default: false)
# mandatoryPawnPromotion: pawn promotion is mandatory [bool] (default: true)
-# mandatoryPiecePromotion: piece promotion is mandatory [bool] (default: false)
+# mandatoryPiecePromotion: piece promotion (and demotion if enabled) is mandatory [bool] (default: false)
# pieceDemotion: enable demotion of pieces (e.g., Kyoto shogi) [bool] (default: false)
# endgameEval: enable special endgame evaluation (for very chess-like variants only) [bool] (default: false)
# doubleStep: enable pawn double step [bool] (default: true)
# castlingQueensideFile: destination file of king after queenside castling [File] (default: c)
# castlingRank: relative rank of castling [Rank] (default: 1)
# checking: allow checks [bool] (default: true)
-# mustCapture: captures are mandatory [bool] (default: false)
+# mustCapture: captures are mandatory (check evasion still takes precedence) [bool] (default: false)
# mustDrop: drops are mandatory (e.g., for Sittuyin setup phase) [bool] (default: false)
# pieceDrops: enable piece drops [bool] (default: false)
# dropLoop: captures promoted pieces are not demoted [bool] (default: false)
# capturesToHand: captured pieces are go to opponent's hand [bool] (default: false)
# firstRankDrops: allow pawn drops to first rank [bool] (default: false)
# dropOnTop: piece drops need to be on top of pieces on board (e.g., for connect4) [bool] (default: false)
-# whiteDropRegion: restrict region for white piece drops [Bitboard]
-# blackDropRegion: restrict region for black piece drops [Bitboard]
+# whiteDropRegion: restrict region for piece drops of all white pieces [Bitboard]
+# blackDropRegion: restrict region for piece drops of all black pieces [Bitboard]
# sittuyinRookDrop: restrict region of rook drops to first rank [bool] (default: false)
# dropOppositeColoredBishop: dropped bishops have to be on opposite-colored squares [bool] (default: false)
# dropPromoted: pieces may be dropped in promoted state [bool] (default: false)