void
DragProc ()
{
- static int busy;
- if(busy) { // prevent recursive calling, but postpone interrupting call rather than lose it
- if(!delayedDragTag) delayedDragTag = g_timeout_add( 200, (GSourceFunc) DragProc, NULL);
- return;
- }
- busy = 1;
+ static int busy;
+ if(busy++) return; // prevent recursive calling, but remember we missed an event in 'busy'
+
+ if(delayedDragTag) g_source_remove(delayedDragTag); // no more timer interrupts from same event!
+ delayedDragTag = 0;
+
+ do {
GetActualPlacement(shellWidget, &wpNew);
if(wpNew.x == wpMain.x && wpNew.y == wpMain.y && // not moved
wpNew.width == wpMain.width && wpNew.height == wpMain.height) { // not sized
- busy = 0; return; // false alarm
+ busy = 0; break; // false alarm
}
- ReSize(&wpNew);
+ ReSize(&wpNew); // this can be interrupted by other events
if(appData.useStickyWindows) {
if(shellUp[EngOutDlg]) CoDrag(shells[EngOutDlg], &wpEngineOutput);
if(shellUp[HistoryDlg]) CoDrag(shells[HistoryDlg], &wpMoveHistory);
}
wpMain = wpNew;
DrawPosition(True, NULL);
- if(delayedDragTag) g_source_remove(delayedDragTag);
- delayedDragTag = 0; // now drag executed, make sure next DelayedDrag will not cancel timer event (which could now be used by other)
- busy = 0;
+ if(busy > 2) busy = 2; // if multiple events were backlogged, only do one more
+ } while(--busy);
}
void